Open JujieX opened 7 months ago
Describe the bug Particle Material Blend Wrong when background alpha is not 1
To Reproduce
WebGLEngine.create({ canvas: "canvas", physics: new LitePhysics(), input: { pointerTarget: document }, }).then((engine) => { engine.canvas.resizeByClientSize(); const scene = engine.sceneManager.activeScene; const rootEntity = scene.createRootEntity(); const { background } = scene; // 添加纯色背景 background.mode = background.SolidColor; // 默认纯色背景 background.solidColor.set(0, 0, 0, 0); // 纯白色 // Create camera const cameraEntity = rootEntity.createChild("camera_entity"); cameraEntity.transform.position = new Vector3(0, 0, 5); const camera = cameraEntity.addComponent(Camera); camera.farClipPlane = 100; camera.nearClipPlane = 0.01; engine.resourceManager .load({ url: "https://mdn.alipayobjects.com/huamei_qbugvr/afts/img/A*j6MERb-exVgAAAAAAAAAAAAADtKFAQ/original", type: AssetType.Texture2D, }) .then((texture: Texture2D) => { const rootEntity = engine.sceneManager.activeScene.getRootEntity(); const mtl = new ParticleMaterial(engine); mtl.baseTexture = texture; mtl.blendMode = BlendMode.Additive; const particleEntity = rootEntity.createChild(); const particleRenderer = particleEntity.addComponent(ParticleRenderer); particleRenderer.setMaterial(mtl); engine.run(); }); });
Screenshots
Describe the bug Particle Material Blend Wrong when background alpha is not 1
To Reproduce
Screenshots