Closed Sway007 closed 3 months ago
Fix the array index loss in ShaderLab compilation:
// source vec3 tangentW = v.TBN[0];
compiled
// before vec3 tangentW = TBN; // Fixed vec3 tangentW = TBN[0];
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What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Fix the array index loss in ShaderLab compilation:
compiled