galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
4.29k stars 307 forks source link

Refactor: extract some methods of the 2D renderers from the Engine #2391

Closed eyworldwide closed 2 months ago

eyworldwide commented 2 months ago

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

Extract some methods of the 2D renderers from the Engine. The code of Engine should be clean!

Just like this._textDefaultFont is implemented through Font.createFromOS, it would be more reasonable for _spriteDefaultMaterial to be implemented through the static method of its renderer class.

Summary by CodeRabbit

coderabbitai[bot] commented 2 months ago

[!CAUTION]

Review failed

The pull request is closed.

Walkthrough

The pull request introduces several static methods for creating materials in the SpriteMask, SpriteRenderer, and TextRenderer classes. These methods configure materials for sprite masking, sprite rendering, and text rendering, respectively. The Engine class has been updated to utilize these new methods, centralizing material creation and removing its previous material-related methods. Additionally, changes were made to the MaskManager, RenderQueue, and other components to enhance stencil state management and rendering processes.

Changes

Files Change Summary
packages/core/src/2d/sprite/SpriteMask.ts Added static method _createSpriteMaskMaterial to create a material for sprite masking.
packages/core/src/2d/sprite/SpriteRenderer.ts Added static method _createSpriteMaterial to create a material for rendering sprites with blending.
packages/core/src/2d/text/TextRenderer.ts Added static method _createTextMaterial to create a material specifically for rendering text.
packages/core/src/Engine.ts Updated imports and refactored to use new static methods for material creation; removed old material methods.
packages/core/src/RenderPipeline/MaskManager.ts Renamed properties for encapsulation, added methods for drawing and clearing masks, and updated logic for mask management.
packages/core/src/RenderPipeline/RenderQueue.ts Introduced new static properties and methods for handling stencil states and mask interactions.
packages/core/src/enums/SpriteMaskLayer.ts Added new enum value Nothing to represent a "None mask layer."
packages/core/src/index.ts Exported SpriteMaskLayer enum from the ./enums/SpriteMaskLayer module.
packages/core/src/shader/state/RenderState.ts Updated constructor to include an optional customStencilStates parameter.
packages/core/src/shader/state/StencilState.ts Enhanced _apply and _platformApply methods to accept custom states for more flexible stencil management.

Possibly related PRs

Suggested labels

enhancement, medium priority, animation

Suggested reviewers

Poem

🐰 In a world of sprites and text so bright,
New materials crafted, a coder's delight!
With shaders and states, they dance and play,
In the realm of rendering, they lead the way.
Hooray for the changes, let the pixels gleam,
A hop and a skip, we’re living the dream! 🌟


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codecov[bot] commented 2 months ago

Codecov Report

Attention: Patch coverage is 54.07407% with 62 lines in your changes missing coverage. Please review.

Please upload report for BASE (dev/1.4@afb7423). Learn more about missing BASE report.

Files with missing lines Patch % Lines
packages/core/src/RenderPipeline/MaskManager.ts 33.33% 28 Missing :warning:
packages/core/src/shader/state/StencilState.ts 19.04% 17 Missing :warning:
packages/core/src/RenderPipeline/RenderQueue.ts 44.82% 16 Missing :warning:
packages/core/src/2d/sprite/SpriteRenderer.ts 93.33% 1 Missing :warning:
Additional details and impacted files ```diff @@ Coverage Diff @@ ## dev/1.4 #2391 +/- ## ========================================== Coverage ? 74.97% ========================================== Files ? 524 Lines ? 27424 Branches ? 4132 ========================================== Hits ? 20560 Misses ? 6829 Partials ? 35 ``` | [Flag](https://app.codecov.io/gh/galacean/engine/pull/2391/flags?src=pr&el=flags&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | Coverage Ξ” | | |---|---|---| | [unittests](https://app.codecov.io/gh/galacean/engine/pull/2391/flags?src=pr&el=flag&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | `74.97% <54.07%> (?)` | | Flags with carried forward coverage won't be shown. [Click here](https://docs.codecov.io/docs/carryforward-flags?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean#carryforward-flags-in-the-pull-request-comment) to find out more.

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eyworldwide commented 2 months ago

see: https://github.com/singlecoder/engine/pull/15