galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
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ShaderLab ignore `Editor` module #2395

Closed Sway007 closed 1 week ago

Sway007 commented 1 month ago

Please check if the PR fulfills these requirements

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

related editor issue galacean/editor#2877

  1. ShaderLab compiler ignore Editor module like below

    Shader "Unlit" {
    ...
    Editor {
            Properties {
              /**
               * @language zh
               * 主颜色
              */
    
              /**
              * @language en
              * Main Color
              */
              material_BaseColor("Main Color", Color) = (0, 0, 0, 1);
              material_AlphaCutoff("Alpha Cutoff", Range(0, 1, 0.01)) = 0;
              material_BaseTexture("Texture", Texture2D);
            }
    
            Macros {
              Header("Conditional Macors") {
                MATERIAL_HAS_BASETEXTURE("Base Texture");
                MATERIAL_IS_ALPHA_CUTOFF("Alpha Cutoff");
              }
            }
    
            UIScript "${params.uiScriptPath}";
          }
    ...
    }
  2. Fix RenderQueueType variable assignment bug in ShaderLab

    // renderQueueType is a variable evaluea
    RenderQueueType = renderQueueType;
  3. Remove duplicate code skip process.

Editor block code skip process is performed in ShaderContentParser and PpParser

Summary by CodeRabbit

Release Notes

codecov[bot] commented 1 month ago

Codecov Report

Attention: Patch coverage is 61.53846% with 10 lines in your changes missing coverage. Please review.

Project coverage is 66.88%. Comparing base (14027ac) to head (2749c76). Report is 1 commits behind head on dev/1.4.

Files with missing lines Patch % Lines
...hader-lab/src/contentParser/ShaderContentParser.ts 60.00% 4 Missing :warning:
packages/shader-lab/src/ShaderLab.ts 33.33% 2 Missing :warning:
...ckages/shader-lab/src/parser/ShaderTargetParser.ts 33.33% 2 Missing :warning:
packages/shader-lab/src/preprocessor/PpParser.ts 0.00% 2 Missing :warning:
Additional details and impacted files ```diff @@ Coverage Diff @@ ## dev/1.4 #2395 +/- ## =========================================== + Coverage 66.84% 66.88% +0.04% =========================================== Files 897 897 Lines 92617 92597 -20 Branches 7341 7347 +6 =========================================== + Hits 61906 61930 +24 + Misses 30465 30421 -44 Partials 246 246 ``` | [Flag](https://app.codecov.io/gh/galacean/engine/pull/2395/flags?src=pr&el=flags&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | Coverage Δ | | |---|---|---| | [unittests](https://app.codecov.io/gh/galacean/engine/pull/2395/flags?src=pr&el=flag&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | `66.88% <61.53%> (+0.04%)` | :arrow_up: | Flags with carried forward coverage won't be shown. [Click here](https://docs.codecov.io/docs/carryforward-flags?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean#carryforward-flags-in-the-pull-request-comment) to find out more.

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coderabbitai[bot] commented 1 month ago

Walkthrough

The changes in this pull request involve the addition of a new keyword GS_Editor to the EKeyword enum in Keywords.ts, and its corresponding mapping in KeywordMap.ts. The shader parsing logic in ShaderContentParser.ts has been updated to handle this new keyword. Additionally, various error handling mechanisms across several files have been modified to improve robustness and type safety, including changes in error reporting and logging in the ShaderLab class and related utility classes.

Changes

File Path Change Summary
packages/shader-lab/src/common/Keywords.ts Added new enum entry: GS_Editor in EKeyword.
packages/shader-lab/src/contentParser/KeywordMap.ts Added new entry: ["Editor", EKeyword.GS_Editor] in KeywordMap.
packages/shader-lab/src/contentParser/ShaderContentParser.ts Updated _parseShaderStatements to handle EKeyword.GS_Editor, modified error handling for render queue assignments.
packages/shader-lab/src/preprocessor/PpParser.ts Removed _skipEditorBlock, simplified _onToken to directly invoke _expandToken, updated error reporting logic.
packages/shader-lab/src/ShaderLab.ts Enhanced error handling and logging in _parseShaderPass and _parseShaderContent.
packages/shader-lab/src/ShaderLabUtils.ts Changed return type of createGSError method from implicit to Error, modified error handling logic.
packages/shader-lab/src/parser/ShaderTargetParser.ts Updated error handling in parse method to cast errors to GSError.
packages/shader-lab/src/codeGen/VisitorContext.ts Updated return types of referenceAttribute and referenceVarying methods from GSError to Error.
packages/shader-lab/src/codeGen/CodeGenVisitor.ts Introduced type assertions for error handling in visitPostfixExpression and visitFunctionCall methods.
tests/src/shader-lab/ShaderLab.test.ts Added multiple test cases for shader validation, updated error handling expectations in tests.

Possibly related PRs

Suggested labels

medium priority

Suggested reviewers

🐰 In the shader land, a new keyword's born,
With GS_Editor, the shaders adorn.
Parsing and mapping, errors now tamed,
In the code's bright garden, all is proclaimed!
So hop with delight, let the shaders play,
For bright new paths are paved today! 🌟


📜 Recent review details **Configuration used: CodeRabbit UI** **Review profile: CHILL**
📥 Commits Reviewing files that changed from the base of the PR and between 28b9a958e69de7bc52a2d254909d2f664c9ab0f7 and 2749c7612edc397338e13d37e72abcfcdce02501.
⛔ Files ignored due to path filters (1) * `tests/src/shader-lab/shaders/demo.shader` is excluded by `!**/*.shader`
📒 Files selected for processing (1) * `tests/src/shader-lab/ShaderLab.test.ts` (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1) * tests/src/shader-lab/ShaderLab.test.ts

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