galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
4.29k stars 307 forks source link

Fix the mesh was not restored after context lost. #2418

Closed cptbtptpbcptdtptp closed 2 weeks ago

cptbtptpbcptdtptp commented 3 weeks ago

Please check if the PR fulfills these requirements

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

coderabbitai[bot] commented 3 weeks ago

Walkthrough

The pull request introduces enhancements to resource management across several files. A new ContentRestorer class is integrated into the Background, BasicResources, and HDRLoader modules to improve the restoration of graphical resources such as meshes and textures. The _createBlitMesh and _create1x1Texture methods in BasicResources are updated to utilize the ContentRestorer, while HDRLoader sees the addition of _setTextureByBuffer for streamlined texture setup. The GLTFSchemaParser implements conditional checks for buffer requests, and minor updates are made to GLTFUtils for improved code clarity.

Changes

File Change Summary
packages/core/src/Background.ts Added import of ContentRestorer. Modified _initMesh to use an anonymous subclass for restoring mesh content.
packages/core/src/BasicResources.ts Updated _createBlitMesh and _create1x1Texture methods to utilize ContentRestorer for resource restoration.
packages/loader/src/HDRLoader.ts Replaced Loader with ContentRestorer. Added _setTextureByBuffer method. Introduced HDRContentRestorer class for HDR texture restoration.
packages/loader/src/gltf/parser/GLTFSchemaParser.ts Updated parse method to conditionally handle buffer requests based on valid GLTF data.
packages/loader/src/gltf/GLTFUtils.ts Updated comments for consistency and improved parsing logic for GLB files.

Possibly related PRs

Suggested labels

Rendering, high priority

🐰 In the meadow where the pixels play,
A ContentRestorer hops in to save the day.
With meshes and textures, all in a row,
They dance and restore, putting on quite a show!
So let’s cheer for the code, so clever and bright,
For every little change makes our graphics just right! 🌟


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gz65555 commented 2 weeks ago

Do I need approve this pull request?

codecov[bot] commented 2 weeks ago

Codecov Report

Attention: Patch coverage is 50.00000% with 21 lines in your changes missing coverage. Please review.

Project coverage is 69.39%. Comparing base (fc35b02) to head (8b505b5). Report is 1 commits behind head on main.

Files with missing lines Patch % Lines
packages/loader/src/HDRLoader.ts 13.04% 20 Missing :warning:
...ackages/loader/src/gltf/parser/GLTFSchemaParser.ts 75.00% 0 Missing and 1 partial :warning:
Additional details and impacted files ```diff @@ Coverage Diff @@ ## main #2418 +/- ## ========================================== - Coverage 69.48% 69.39% -0.09% ========================================== Files 524 524 Lines 27439 27466 +27 Branches 4109 4112 +3 ========================================== - Hits 19065 19061 -4 - Misses 6870 6897 +27 - Partials 1504 1508 +4 ``` | [Flag](https://app.codecov.io/gh/galacean/engine/pull/2418/flags?src=pr&el=flags&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | Coverage Δ | | |---|---|---| | [unittests](https://app.codecov.io/gh/galacean/engine/pull/2418/flags?src=pr&el=flag&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | `69.39% <50.00%> (-0.09%)` | :arrow_down: | Flags with carried forward coverage won't be shown. [Click here](https://docs.codecov.io/docs/carryforward-flags?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean#carryforward-flags-in-the-pull-request-comment) to find out more.

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