Closed cptbtptpbcptdtptp closed 2 weeks ago
The pull request introduces enhancements to resource management across several files. A new ContentRestorer
class is integrated into the Background
, BasicResources
, and HDRLoader
modules to improve the restoration of graphical resources such as meshes and textures. The _createBlitMesh
and _create1x1Texture
methods in BasicResources
are updated to utilize the ContentRestorer
, while HDRLoader
sees the addition of _setTextureByBuffer
for streamlined texture setup. The GLTFSchemaParser
implements conditional checks for buffer requests, and minor updates are made to GLTFUtils
for improved code clarity.
File | Change Summary |
---|---|
packages/core/src/Background.ts |
Added import of ContentRestorer . Modified _initMesh to use an anonymous subclass for restoring mesh content. |
packages/core/src/BasicResources.ts |
Updated _createBlitMesh and _create1x1Texture methods to utilize ContentRestorer for resource restoration. |
packages/loader/src/HDRLoader.ts |
Replaced Loader with ContentRestorer . Added _setTextureByBuffer method. Introduced HDRContentRestorer class for HDR texture restoration. |
packages/loader/src/gltf/parser/GLTFSchemaParser.ts |
Updated parse method to conditionally handle buffer requests based on valid GLTF data. |
packages/loader/src/gltf/GLTFUtils.ts |
Updated comments for consistency and improved parsing logic for GLB files. |
ContentRestorer
and mesh management are related to the MeshLoader
class introduced in this PR, as both involve enhancements to the handling and restoration of mesh resources.Rendering
, high priority
🐰 In the meadow where the pixels play,
AContentRestorer
hops in to save the day.
With meshes and textures, all in a row,
They dance and restore, putting on quite a show!
So let’s cheer for the code, so clever and bright,
For every little change makes our graphics just right! 🌟
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Attention: Patch coverage is 50.00000%
with 21 lines
in your changes missing coverage. Please review.
Project coverage is 69.39%. Comparing base (
fc35b02
) to head (8b505b5
). Report is 1 commits behind head on main.
Files with missing lines | Patch % | Lines |
---|---|---|
packages/loader/src/HDRLoader.ts | 13.04% | 20 Missing :warning: |
...ackages/loader/src/gltf/parser/GLTFSchemaParser.ts | 75.00% | 0 Missing and 1 partial :warning: |
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Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information:
Summary by CodeRabbit
ContentRestorer
for meshes and textures._setTextureByBuffer
for streamlined HDR texture loading.GLTFSchemaParser
to ensure valid GLTF data is processed.GLTFUtils
for clarity and consistency.