galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
4.29k stars 307 forks source link

Fix particle rotation bug #2423

Closed GuoLei1990 closed 3 weeks ago

GuoLei1990 commented 3 weeks ago

Please check if the PR fulfills these requirements

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

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Summary by CodeRabbit

coderabbitai[bot] commented 3 weeks ago

Walkthrough

The pull request modifies the MainModule class in MainModule.ts by changing the visibility of the _tempVector40 variable from private static to private, transitioning it from a class-level to an instance-level variable. Additionally, the _updateShaderData method has been updated to use the instance variable this._tempVector40, which is now assigned via the copyFrom method. The overall control flow and logic of the class remain unchanged, with no new methods or alterations to existing method signatures.

Changes

File Path Change Summary
packages/core/src/particle/modules/MainModule.ts - Changed _tempVector40 visibility from private static to private.
- Updated _updateShaderData to use instance variable this._tempVector40 instead of static.

Possibly related PRs

Suggested reviewers

Poem

In the module where particles play,
A vector's shift brightens the day.
From static to instance, it found its way,
Each bunny now hops with less delay! 🐇✨
With shaders dancing, oh what a sight,
In the code's embrace, everything feels right!


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