galacean / engine

A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
https://www.galacean.com/engine
MIT License
4.29k stars 307 forks source link

Fix shaderlab loader in NPM mode #2427

Closed Sway007 closed 2 weeks ago

Sway007 commented 2 weeks ago

Please check if the PR fulfills these requirements

What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)

What is the current behavior? (You can also link to an open issue here)

What is the new behavior (if this is a feature change)?

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:

Summary by CodeRabbit

coderabbitai[bot] commented 2 weeks ago

[!CAUTION]

Review failed

The pull request is closed.

Walkthrough

The pull request modifies the MaterialLoader class in MaterialLoader.ts, specifically the load method and the private method _getMaterialByShader. The load method now directly looks up shaders using Shader.find(shaderName), streamlining the shader retrieval process. If the shader is not found, it retrieves it using resourceManager.getResourceByRef<Shader>(<IAssetRef>shaderRef). The private method has been renamed from getMaterialByShader to _getMaterialByShader, reflecting a change in visibility while maintaining its functionality.

Changes

File Change Summary
packages/loader/src/MaterialLoader.ts - Updated load method to directly lookup shaders using Shader.find(shaderName).
- Removed previous logic for handling cases where neither shader nor shaderRef was found.
- Renamed getMaterialByShader to _getMaterialByShader to indicate visibility change.

Possibly related PRs

Suggested labels

shader, enhancement

Suggested reviewers

🐰 In the land of code, where shaders gleam,
A loader hops forth, fulfilling the dream.
With a flick of its method, it finds with ease,
Materials dance like leaves in the breeze.
So let’s celebrate changes, both swift and bright,
In the world of the loader, all is just right! 🌟


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codecov[bot] commented 2 weeks ago

Codecov Report

Attention: Patch coverage is 16.66667% with 5 lines in your changes missing coverage. Please review.

Project coverage is 69.38%. Comparing base (4c0cfd0) to head (81cfca6). Report is 1 commits behind head on main.

Files with missing lines Patch % Lines
packages/loader/src/MaterialLoader.ts 16.66% 5 Missing :warning:
Additional details and impacted files ```diff @@ Coverage Diff @@ ## main #2427 +/- ## ========================================== + Coverage 69.11% 69.38% +0.26% ========================================== Files 524 524 Lines 27411 27412 +1 Branches 4108 4109 +1 ========================================== + Hits 18946 19019 +73 + Misses 6968 6887 -81 - Partials 1497 1506 +9 ``` | [Flag](https://app.codecov.io/gh/galacean/engine/pull/2427/flags?src=pr&el=flags&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | Coverage Δ | | |---|---|---| | [unittests](https://app.codecov.io/gh/galacean/engine/pull/2427/flags?src=pr&el=flag&utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean) | `69.38% <16.66%> (+0.26%)` | :arrow_up: | Flags with carried forward coverage won't be shown. [Click here](https://docs.codecov.io/docs/carryforward-flags?utm_medium=referral&utm_source=github&utm_content=comment&utm_campaign=pr+comments&utm_term=galacean#carryforward-flags-in-the-pull-request-comment) to find out more.

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