Closed zhuxudong closed 6 days ago
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The changes in this pull request enhance the logic within the RenderQueue
, BasicRenderPipeline
, and RenderState
classes. The render
method in RenderQueue.ts
has been modified to clarify the handling of render states and queue types. In BasicRenderPipeline.ts
, the method for determining render queue types has been updated, affecting how render elements are categorized. Additionally, the RenderState
class has seen a method rename and a shift in functionality to return a computed render queue type. Overall, these changes improve code clarity and maintainability without altering the fundamental structure.
File Path | Change Summary |
---|---|
packages/core/src/RenderPipeline/RenderQueue.ts | Enhanced render method logic by clarifying renderState and simplifying conditional checks. |
packages/core/src/RenderPipeline/BasicRenderPipeline.ts | Updated pushRenderElementByType method to use _getRenderQueueByShaderData , refining render queue type determination. |
packages/core/src/shader/state/RenderState.ts | Renamed _applyRenderQueueByShaderData to _getRenderQueueByShaderData , changing its return type to RenderQueueType and altering its internal logic. |
e2e/case/shaderLab-renderState.ts | Introduced new file for ShaderLab rendering state configuration with shader setup and entity creation. |
e2e/config.ts | Added new entry "shaderLab-renderState" to E2E_CONFIG for end-to-end testing configuration. |
BasicRenderPipeline
class regarding the render queue type determination may relate to the modifications in the RenderQueue
class's render
method, as both involve handling render queue types and shader data.RenderQueue
class's rendering logic, particularly in relation to mask interactions, could be relevant to the changes made in the RenderQueue
class in the main PR, as both involve rendering logic and queue management.ShaderLab
's compatibility with RenderState
may connect to the changes in the RenderQueue
class, as both involve shader state management and rendering processes.BasicRenderPipeline
class's rendering methods, particularly regarding shader data and camera integration, may relate to the changes in the RenderQueue
class's handling of shader passes and render states.MaterialLoader
class regarding shader retrieval may connect to the changes in the RenderQueue
class, as both involve shader management and rendering processes.Rendering
, shader
, high priority
🐇 In the realm of code where the shaders play,
TheRenderQueue
shines in a clearer way.
With states refined and logic tight,
Our rendering path is now more bright!
So hop along, let the pixels gleam,
In this code garden, we build our dream! 🌟
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Attention: Patch coverage is 91.66667%
with 1 line
in your changes missing coverage. Please review.
Project coverage is 70.77%. Comparing base (
7da32a5
) to head (02b8e40
). Report is 3 commits behind head on main.
Files with missing lines | Patch % | Lines |
---|---|---|
packages/core/src/RenderPipeline/RenderQueue.ts | 85.71% | 0 Missing and 1 partial :warning: |
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Please check if the PR fulfills these requirements
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
Bug Fix.
What is the current behavior? (You can also link to an open issue here)
ShaderPass's
renderQueueType
will be override byBasicRenderPipeline.pushRenderElementByType
What is the new behavior (if this is a feature change)?
Should Correct true
renderQueueType
before render.Summary by CodeRabbit