gameDNAstudio / gameDNAinstaller

Automatic SDK downloader and installer for gameDNA's plugins
https://www.gamednastudio.com
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Universal Mobile Ads Installation Error #7

Closed beetlegames closed 5 years ago

beetlegames commented 5 years ago

Thank you for your report. Please try again. It should now work. If not, please let me know.

Thank you for your patience.

Patrick, gameDNA Ltd

Originally posted by @gameDNAstudio in https://github.com/gameDNAstudio/gameDNAinstaller/issues/6#issuecomment-415734706

beetlegames commented 5 years ago

Universal Mobile Ads Installation Error with gameDNAInstaller Jdk-10.0.2_osx64_bin.dmg Unreal 4.20.3 MacBook Pro (15-inch 2018), Mojave gameDNA installer Current version:** 1.4.0 Universal Mobile Ads 2.7.0

————— Copying file from /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/FixedFiles/IOS/AdColony/AdColonyAppOptions.h to /Users/Shared/Epic Games/UE_4.20/Engine/Plugins/Marketplace/UniversalMobileAds/Temp/IOS/AdColony/AdColony-iOS-SDK-3-3.3.4/AdColony.framework/Headers/AdColonyAppOptions.h

--> 1%... --> 100%... Finished!

Making embedded framework AdColony.embeddedframework.zip

--> 1%... --> 2%... --> 3%... --> 4%... --> 5%... --> 6%... --> 7%... --> 8%... --> 9%... --> 10%... --> 11%... --> 12%... --> 100%... Finished!

================================================== Library AdColony IOS SDK installed successfully!



Processing library: AdColony IOS Adapter

Downloading file: download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip System.Net.WebException: Error: SendFailure (Error writing headers) ---> System.Net.WebException: Error writing headers ---> System.IO.IOException: Error while sending TLS Alert (Fatal:InternalError): System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 ---> System.IO.IOException: The authentication or decryption has failed. ---> System.IO.IOException: EndRead failure ---> System.Net.Sockets.SocketException: Connection reset by peer at System.Net.Sockets.Socket.EndReceive (IAsyncResult result) [0x00000] in :0 at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.EndRead (IAsyncResult ar) [0x00000] in :0 at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] in :0 --- End of inner exception stack trace --- at Mono.Security.Protocol.Tls.SslClientStream.EndNegotiateHandshake (IAsyncResult result) [0x00000] in :0 at Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult) [0x00000] in :0 --- End of inner exception stack trace --- at System.Net.WebConnection.EndWrite (System.Net.HttpWebRequest request, Boolean throwOnError, IAsyncResult result) [0x00000] in :0 at System.Net.WebConnectionStream+cAnonStorey1.<>m0 (IAsyncResult r) [0x00000] in :0 --- End of inner exception stack trace --- --- End of inner exception stack trace --- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in :0 at System.Net.WebClient.GetWebResponse (System.Net.WebRequest request, IAsyncResult result) [0x00000] in :0 at System.Net.WebClient.DownloadBitsResponseCallback (IAsyncResult result) [0x00000] in :0

Problem with connection to the SDK provider server: https://bintray.com/google/mobile-ads-adapters-ios/download_file?file_path=AdColonyAdapter%2F3.3.0.0%2FAdColonyAdapter-3.3.0.0.zip Try again later. Plugin installation error Plugins list refreshed successfullyå —————-

gameDNA-Helix commented 5 years ago

Hello,

we were trying to reproduce this issue a very long time but it has been always working on our test machines what was very weird and hard. Finally, we have an idea what may be wrong. Probably this is not a problem with plugin itself but with outdated mono version on your Mac.

Could you please run Terminal and execute command "mono --version"? What version do you have? We have version 5.16.0 and it accepts all incoming certificates correctly. If you have older mono could you please update to the 5.16.0 version? How to install mono on macOS you can find there: https://www.mono-project.com/docs/getting-started/install/mac/

Please let us know if it works for you.

Thank you for your patience.

Patrick, gameDNA Ltd

beetlegames commented 5 years ago

Dear,

The Unreal4.20.3 has Mono in its /ThirdParty/

/Users/Shared/EpicGames/UE_4.20/Engine/Binaries/ThirdParty/Mono/Mac/bin

Iran the Mono -V:

beetlegamesui-MacBook-Pro2018:bin beetlegames$ ./mono -V

Mono JIT compiler version 4.0.2 (Stable 4.0.2.5/c99aa0c Thu Jul 9 09:58:32 EDT 2015)

Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com

TLS: normal

SIGSEGV: altstack

Notification: kqueue

Architecture: amd64

Disabled: aot

Misc: softdebug

LLVM: supported, not enabled.

GC: Included Boehm (with typed GC)

I'll install 5.16.0 version as your Guide.

I'll let you know the result

Regards

On Thu, Nov 15, 2018 at 12:33 AM gameDNA notifications@github.com wrote:

Closed #7 https://github.com/gameDNAstudio/gameDNAinstaller/issues/7.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameDNAstudio/gameDNAinstaller/issues/7#event-1966195315, or mute the thread https://github.com/notifications/unsubscribe-auth/ApXNFN39KiSbvjJFntU_iqvYO3erJWjFks5uvDe_gaJpZM4X-ahy .

beetlegames commented 5 years ago

Dear,

After updating Mono to 5.16.0, the installation of the Universal Mobile Ads by GameDNA in UE4 Editor succeeded! Thanks

Now I'll test My app on iPhone, I'll let you know the result too!

Thanks again for your kind support! Reagrds

On Thu, Nov 15, 2018 at 12:13 AM gameDNA notifications@github.com wrote:

Hello,

we were trying to reproduce this issue a very long time but it has been always working on our test machines what was very weird and hard. Finally, we have an idea what may be wrong. Probably this is not a problem with plugin itself but with outdated mono version on your Mac.

Could you please run Terminal and execute command "mono --version"? What version do you have? We have version 5.16.0 and it accepts all incoming certificates correctly. If you have older mono could you please update to the 5.16.0 version? How to install mono on macOS you can find there: https://www.mono-project.com/docs/getting-started/install/mac/

Please let us know if it works for you.

Thank you for your patience.

Patrick, gameDNA Ltd

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/gameDNAstudio/gameDNAinstaller/issues/7#issuecomment-438696540, or mute the thread https://github.com/notifications/unsubscribe-auth/ApXNFJYBVjJ7oMn6KSUCRSGGy1LtfBZvks5uvDMQgaJpZM4X-ahy .

gameDNA-Helix commented 5 years ago

Great! We are glad it works now for you! 👍

beetlegames commented 5 years ago

Dear, (Error of the Rewarded Video Ad of Admob) My Env: MacBook, Mono5.16.0, UE 4.21, Ads: Only GoogleAdMob Ads, IOS Development provisioning Status(Development Mode)

Although Installation of Universal Mobile Ads was successful with GameDNAInstaller, No show of Ads on iPhone. I moved the UniversalMobileAds from Engine/Plugins.Marketplace to [Project folder]/Plugins/ Now, Banner and Interstitial Ads appear, but not RewardedVideo (All types of Ads appear on Android App). I checked the Google Ads ID (Banner, Interstitial, RewardedVieo Ad ID) again again. I wrote the logs of Xcode's Device&simulation Dialog's Console below.

I need your advice on this. --- Device Log-----

[2018.11.23-11.18.33:021][ 0]LogPluginManager: Mounting plugin UniversalMobileAds

Interstitial received

Rewarded video error: Request Error: No ad to show.

Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> {strength 0, tls 4, ct 0, sub 0, sig 1, ciphers 0, bundle 0, builtin 0}

Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> now using Connection 47

Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> sent request, body N

You are currently using version 7.31.0 of the SDK. Please consider updating your SDK to the most recent SDK version to get the latest features and bug fixes. The latest SDK can be downloaded from https://goo.gl/UoiJ8F. A full list of release notes is available at https://developers.google.com/admob/ios/rel-notes. Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> received response, status 200 content K Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> response ended Task <018F3FC0-7C72-4F10-A44F-E2FAD1F1ED00>.<0> done using Connection 47 [2018.11.23-11.22.18:750][448]LogBlueprintUserMessages: [BP_Home_372] Rewarded:false Rewarded video error: Request Error: No ad to show. TIC TCP Conn Cancel [48:0x283c439c0] [C48 Hostname#6925f29f:443 tcp, url: https://angd.widerplanet.com/delivery/rad.php?v=1&zoneid=19036&lid=29031&cid=220450&crid=3309612&shd_id=8&ad_id=2536692&, tls] cancel [C48 Hostname#6925f29f:443 tcp, url: https://angd.widerplanet.com/delivery/rad.php?v=1&zoneid=19036&lid=29031&cid=220450&crid=3309612&shd_id=8&ad_id=2536692&, tls] cancelled [C48.1 192.168.0.19:59714<->IPv4#eb6bb9f4:443] Connected Path: satisfied (Path is satisfied), interface: en0, ipv4, dns Duration: 31.079s, DNS @0.000s took 0.001s, TCP @0.003s took 0.004s, TLS took 0.037s bytes in/out: 9721/4384, packets in/out: 9/6, rtt: 0.004s, retransmitted packets: 0, out-of-order packets: 2 0.000s [C48 Hostname#6925f29f:443 resolver] path:start 0.000s [C48 Hostname#6925f29f:443 resolver] path:satisfied 0.000s [C48 Hostname#6925f29f:443 resolver] resolver:start_dns 0.001s [C48 Hostname#6925f29f:443 resolver] resolver:receive_dns 0.001s [C48.1 192.168.0.19:59714<->IPv4#eb6bb9f4:443 channel-flow] path:start 0.001s [C48.1 192.168.0.19:59714<->IPv4#eb6bb9f4:443 channel-flow] path:satisfied 0.002s [C48.1 192.168.0.19:59714<->IPv4#eb6bb9f4:443 channel-flow] flow:start_nexus .... [2018.11.23-11.42.36:159][333]LogBlueprintUserMessages: [BP_Home_372] Rewarded:false You are currently using version 7.31.0 of the SDK. Please consider updating your SDK to the most recent SDK version to get the latest features and bug fixes. The latest SDK can be downloaded from https://goo.gl/UoiJ8F. A full list of release notes is available at https://developers.google.com/admob/ios/rel-notes. ----------------------- Regards On Thu, Nov 15, 2018 at 10:02 PM gameDNA wrote: > Great! We are glad it works now for you! 👍 > > — > You are receiving this because you authored the thread. > Reply to this email directly, view it on GitHub > , > or mute the thread > > . >
gameDNA-Helix commented 5 years ago

Hello. This is gameDNA installer repository. Please send this issue to Universal Mobile Ads repository or to support@gamednastudio.com

Thank you for your patience.