Open bh-mohd opened 4 years ago
You don't put the Plugins Folder under the marketplace folder if you have downloaded it from GitHub. You should put it ideally under "Project Folder\Plugins".
i try and after i move it to "Project Folder\Plugins" this error has shown :
*Note: my project folder in C:\Unreal Projects\EM
Copying directory from C:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/UltimateMobileKit/Temp/IOS/Firebase/Invites/Resources/GINInviteResources.bundle to C:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/UltimateMobileKit/Temp/IOS/Firebase/Invites/FirebaseInvites/FirebaseInvites.embeddedframework/Resources/GINInviteResources.bundle
--> 1%... Unhandled Exception: System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.PathHelper.GetFullPathName() at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetFullPathInternal(String path) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName, Boolean overwrite) at gameDNAinstaller.FilesManager.CopyDirectory(String SourceDirName, String DestDirName) at gameDNAinstaller.FilesManager.CopyDirectory(String SourceDirName, String DestDirName) at gameDNAinstaller.Installer.ProcessConfig(List`1 Libraries) at gameDNAinstaller.Installer.Main(String[] args)
Plugin installation error Plugins list refreshed successfully
no one !!!!
Did you find the solution for this?
This is the main problem "The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters."
To fix this, I temporarily shortened the folder names of my depot and project folder so that the full path is as few characters as possible. You can change it back after the install is successful.
@sammokablamo it worked!
I changed the project folder name from C:/Unreal Projects/
to C: /UE_pj/
when i put the folder in the Engine/Plugins/Marketplace i cant open the projects or the editor (4.22.3)
................................................. I Fix it by downloading the new version from the version list for some reason when i download from the main page he was downloading the older version i think ....................................................
but now i have other problem when i try to install :) at first it was the path to long so i move it to C:/ and then this come up![Capture5](https://user-images.githubusercontent.com/13412506/64392176-36fea880-d054-11e9-8972-b3ec0e5d427f.PNG)
Plugin Name: Ultimate Mobile Kit Plugin Version: 1.11.2 Plugin Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/UltimateMobileKit
Engine Directory: C:/Program Files/Epic Games/UE_4.22/Engine/
Processing library: Firebase C++ SDK
Deleting directory C:/Program Files/Epic Games/UE_4.22/Engine/Plugins/Marketplace/UltimateMobileKit/Temp/
--> 1%... --> 2%... --> 3%... Unhandled Exception: System.UnauthorizedAccessException: Access to the path 'CPP.zip' is denied. at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound, WIN32_FIND_DATA& data) at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) at gameDNAinstaller.Installer.ProcessConfig(List`1 Libraries) at gameDNAinstaller.Installer.Main(String[] args)
Plugin installation error Plugins list refreshed successfully