Open GoogleCodeExporter opened 9 years ago
Yup, this is easy to see. The strict glyph-by-glyph rendering algorithm in
libass makes these kinds of blurs with big overlaps quite inefficient. There is
no quick solution to this. A faster gaussian blur implementation might help a
little bit, but it will not solve the underlying issue.
Original comment by g...@chown.ath.cx
on 15 Oct 2012 at 4:02
[deleted comment]
Working on this. Bitmap merging is all but finished, and SSE2 + AVX gaussian
blur is in the works.
Original comment by Rodger.C...@gmail.com
on 3 Jan 2014 at 8:21
While trying to speedup subtitle rendering I rewrote code for gaussian blur.
That doesn't help much for my video files, but for some cases (especially large
blur radius) benefit can be significant. Maybe my work can help with this issue.
Original comment by vabn...@gmail.com
on 24 Jan 2014 at 10:13
Attachments:
Original issue reported on code.google.com by
erg...@gmail.com
on 13 Oct 2012 at 6:06