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gaorkl
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simple-playgrounds
Simulator for Reinforcement Learning and AI. 2D environments with physics and interactive entities. Agents with rich sensors and actuators.
MIT License
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10
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Candy element
#88
gaorkl
opened
2 months ago
0
Create tests for all ray sensors
#87
gaorkl
opened
2 months ago
0
Removing glsl shaders and replacing with numba
#86
gaorkl
opened
2 months ago
0
Add top-down sensor
#85
gaorkl
opened
2 months ago
0
All tests passing
#84
gaorkl
closed
2 months ago
0
module simple_playgrounds.elements
#83
Faezehsgh
opened
3 months ago
1
Feat/setup
#82
gaorkl
closed
2 months ago
0
Correct grasper orientation
#81
gaorkl
closed
12 months ago
0
Mixins
#80
gaorkl
closed
1 year ago
0
First commit gym
#79
gaorkl
closed
1 year ago
0
first commit new branch
#78
gaorkl
closed
1 year ago
0
mac debug
#77
gaorkl
closed
2 years ago
0
elements
#76
gaorkl
closed
2 years ago
0
Implementation of sensors
#75
gaorkl
closed
2 years ago
0
Pygame video system error when running SPG while it is imported as a package
#74
DamienLopez1
closed
2 years ago
6
RewardZone not working as expected in multi-agent scenarios
#73
emasquil
closed
1 year ago
1
Groups of agents
#72
fatcatZF
closed
1 year ago
1
Candy-poision added back
#71
vakker
closed
2 years ago
0
View scaling should be handled in Playground, not in Engine
#70
vakker
closed
1 year ago
0
Keyboard controller check in Engine is not flexible
#69
vakker
closed
1 year ago
0
Refactoring
#68
gaorkl
closed
1 year ago
0
Engine run calculates controller actions twice
#67
vakker
closed
1 year ago
0
Engine reset should include update_observations
#66
vakker
closed
1 year ago
0
Fix tuple conversion
#65
vakker
closed
3 years ago
0
More flexible agent parts, drawing fix
#64
vakker
closed
2 years ago
0
Implement pub-sub communication
#63
vakker
closed
1 year ago
0
view
#62
gaorkl
closed
3 years ago
0
Modified code structure and fixed traversable that are colliding with each other.
#61
gaorkl
closed
3 years ago
0
Traversable entities collide with each other
#60
vakker
closed
1 year ago
0
interface
#59
gaorkl
closed
3 years ago
0
Workflow fix
#58
vakker
closed
3 years ago
0
Improve how large PGs are handled
#57
vakker
closed
1 year ago
0
Feature to save the state of the env
#56
vakker
closed
1 year ago
0
Adding numeric sensors
#55
vakker
closed
3 years ago
0
Agents allowed for fields
#54
vakker
closed
3 years ago
0
Correct the function in Engine.py generate_agent_image : display only what is in the layout
#53
embaba
closed
3 years ago
1
Rendering test
#52
vakker
closed
2 years ago
0
Bug fix : the computation of the lidar beam's length and semantic ray's length
#51
embaba
closed
3 years ago
1
Textures and Polygons
#50
gaorkl
closed
3 years ago
0
Poly rendering fix
#49
vakker
closed
3 years ago
0
Poly rendering fix
#48
vakker
closed
3 years ago
0
Optimization of _compute_raw_sensor in SemanticCones class
#47
embaba
closed
3 years ago
2
Small optimization of the sensor (less sin and cos computing)
#46
embaba
closed
3 years ago
1
new member variable "held_by" in entity class
#45
embaba
closed
3 years ago
0
Allow polygons for entity shapes
#44
vakker
closed
3 years ago
0
Fix documentation and notebooks
#43
embaba
closed
3 years ago
0
Colour for semantic observations
#42
vakker
closed
3 years ago
0
Entity types
#41
vakker
closed
3 years ago
0
Baseline env updates
#40
vakker
closed
3 years ago
0
Added classical rl playgrounds and fixed some bugs
#39
gaorkl
closed
3 years ago
0
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