Maps, tilesets, and assets oh my!
"I just want one thing"
"I want all the tilesets"
"I want to stay up-to-date"
If you want to contribute you're welcome to make pull requests. Tilesheets
Because all the tiled files (TMX / TSX) use relative paths, we're golden. Everything is self-contained in the repo, or even if you have side-projects that reference this repo, it should still work.
wearable directories divided by type containing actual wearable files (.png)
map files (.tmx) / background files (.png) / foreground files (.png) / photoshop files (.psd) divided into project-based directories
object files (.png) sorted in various directories (categories)
various sounds (.mp3)
tileset files (.tml) and source files (.png)
Group Name #.x.tsx
Where
Group
is likely "Gather"Name
is the tileset name, like "Floors" or "Decoration"#
is the major version number. Like all versioning systems, the anything contained in a "major version" (to the left of the .) are compatable with themselves.x
is literally "x"group_name_#.#.png
group
is likely "gather"name
is the tilesheet name, like 'floors' or 'decoration'#
is the major version number. Like all versioning systems, the anything contained in a "major version" (to the left of the .) are compatable with themselves.#
is the minor version number. Consider these small changes like little refinements or adding more items without moving anything around.example:
Gather Floors 1.x.tsx
points to gather_floors_1.3.png
. If the tilesheet is updated (from 1.3 to 1.4) thenGather Floors 1.x.tsx
poitns to gather_floors_1.4.png
.