design something for using collections as the data propagators:
all children inherit data from collection
if child has data, this data takes precedence
for example: you make a level collection, fill it with mesh objects that you want to be convex/trimesh, and bless collection should handle the collisions/bodies on export. autoconvexing can be done behind the scenes at export as well.
a bless collection could be:
actor
prop
level (with instanced collections to represent actors and props)
design something for using collections as the data propagators:
for example: you make a level collection, fill it with mesh objects that you want to be convex/trimesh, and bless collection should handle the collisions/bodies on export. autoconvexing can be done behind the scenes at export as well. a bless collection could be:
needs more thought.