this project has already gone the extra mile with implementing the OMI_physics extensions.
there is probably going to be some gdscript involved to handle scripts and scenes on import on the godot side
In the quake formats, this is usally called "entity definitions". These definitions dictate objects like buttons and doors. This is done with some middle-man file called .fgd, forge game data
this project has already gone the extra mile with implementing the OMI_physics extensions.
there is probably going to be some gdscript involved to handle scripts and scenes on import on the godot side
In the quake formats, this is usally called "entity definitions". These definitions dictate objects like buttons and doors. This is done with some middle-man file called .fgd, forge game data