in a level, we can add characters like humanoids to the level, as an instanced scene using the link library feature. it allows you to add collections from other .blend files to the asset browser.
in godot, we can try and match this scene with the appropriate scene as described in #14 - as each instance shares the ID. bless should try and prepare and manage instanced collections to be converted into scripts and scenes in godot- the refrences are reused this way, as each instance will be a clone of the original data. which mirrors the behavior of godot
in a level, we can add characters like humanoids to the level, as an instanced scene using the link library feature. it allows you to add collections from other .blend files to the asset browser.
in godot, we can try and match this scene with the appropriate scene as described in #14 - as each instance shares the ID. bless should try and prepare and manage instanced collections to be converted into scripts and scenes in godot- the refrences are reused this way, as each instance will be a clone of the original data. which mirrors the behavior of godot