Asset bundles are blend-files that do not reference any other file, and whose name ends in _bundle.blend. Any textures and other external files need to be packed into the current blend-file.
Asset bundles can be copied to an asset library via the Asset Browser:
Open the asset bundle blend-file.
Switch its Asset Browser to Current File (if it’s not set at that already).
Click on Copy Bundle to Asset Library.
Choose the asset library to copy it to.
A File Browser will open, showing the files of the selected asset library. Choose the desired location of the blend-file, and click the Copy to Asset Library button.
The blend-file will be saved at the chosen location, and any catalogs of the asset bundle will be merged into the target asset library.
this could be an interesting thing to offer the user to make levels too.
from asset bundles:
this could be an interesting thing to offer the user to make levels too.