gd-3d / bless

blender level editor software suite
MIT License
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godot: use @export variables from gdscript to define an entities properties in Blender #48

Closed yankscally closed 3 weeks ago

yankscally commented 4 weeks ago

blender has custom properties, it has bool, int and string, but it also has object this is basically a Node3D.

In practice you could define 2 teleporters, and some dynamic UI could use the object eyedropper to connect them.

This requires dumping the @export variables from a script into something blender can use for the "entity" defined to it.

yankscally commented 3 weeks ago

done