Open yankscally opened 6 days ago
import bpy op = bpy.context.active_operator op.filepath = '//gltf/tunnel.gltf' op.export_import_convert_lighting_mode = 'SPEC' op.gltf_export_id = '' op.export_use_gltfpack = False op.export_gltfpack_tc = True op.export_gltfpack_tq = 8 op.export_gltfpack_si = 1.0 op.export_gltfpack_sa = False op.export_gltfpack_slb = False op.export_gltfpack_vp = 14 op.export_gltfpack_vt = 12 op.export_gltfpack_vn = 8 op.export_gltfpack_vc = 8 op.export_gltfpack_vpi = 'Integer' op.export_gltfpack_noq = True op.export_format = 'GLTF_SEPARATE' op.ui_tab = 'GENERAL' op.export_copyright = '' op.export_image_format = 'AUTO' op.export_image_add_webp = False op.export_image_webp_fallback = False op.export_texture_dir = '' op.export_jpeg_quality = 75 op.export_image_quality = 75 op.export_keep_originals = False op.export_texcoords = True op.export_normals = True op.export_gn_mesh = False op.export_draco_mesh_compression_enable = False op.export_draco_mesh_compression_level = 6 op.export_draco_position_quantization = 14 op.export_draco_normal_quantization = 10 op.export_draco_texcoord_quantization = 12 op.export_draco_color_quantization = 10 op.export_draco_generic_quantization = 12 op.export_tangents = False op.export_materials = 'EXPORT' op.export_unused_images = False op.export_unused_textures = False op.export_vertex_color = 'MATERIAL' op.export_all_vertex_colors = True op.export_active_vertex_color_when_no_material = True op.export_attributes = False op.use_mesh_edges = False op.use_mesh_vertices = False op.export_cameras = False op.use_selection = False op.use_visible = False op.use_renderable = False op.use_active_collection_with_nested = True op.use_active_collection = False op.use_active_scene = False op.collection = '' op.at_collection_center = False op.export_extras = False op.export_yup = True op.export_apply = True op.export_shared_accessors = False op.export_animations = True op.export_frame_range = False op.export_frame_step = 1 op.export_force_sampling = True op.export_pointer_animation = False op.export_animation_mode = 'ACTIONS' op.export_nla_strips_merged_animation_name = 'Animation' op.export_def_bones = False op.export_hierarchy_flatten_bones = False op.export_hierarchy_flatten_objs = False op.export_armature_object_remove = False op.export_leaf_bone = False op.export_optimize_animation_size = True op.export_optimize_animation_keep_anim_armature = True op.export_optimize_animation_keep_anim_object = False op.export_optimize_disable_viewport = False op.export_negative_frame = 'SLIDE' op.export_anim_slide_to_zero = False op.export_bake_animation = False op.export_anim_single_armature = True op.export_reset_pose_bones = True op.export_current_frame = False op.export_rest_position_armature = True op.export_anim_scene_split_object = True op.export_skins = True op.export_influence_nb = 4 op.export_all_influences = False op.export_morph = True op.export_morph_normal = True op.export_morph_tangent = False op.export_morph_animation = True op.export_morph_reset_sk_data = True op.export_lights = False op.export_try_sparse_sk = True op.export_try_omit_sparse_sk = False op.export_gpu_instances = False op.export_action_filter = False op.export_convert_animation_pointer = False op.export_nla_strips = True op.export_original_specular = False op.will_save_settings = False op.export_hierarchy_full_collections = False op.export_extra_animations = False
this is what is saved in the export presets. Could be useful.
this is what is saved in the export presets. Could be useful.