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genesis92x
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VcomAI-3.0
Vcom AI 3.0
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Bug - AI goes underwater for cover
#127
theshizzz
opened
5 years ago
0
CBA option setting for AI skill(s)
#126
Vuffin
opened
5 years ago
0
Error message
#125
TBartels1
opened
5 years ago
1
Double-check setvariables
#124
genesis92x
opened
5 years ago
0
Fix for incorrect Init Condition
#123
LtJulius
closed
5 years ago
0
AI Skills are not getting set.
#122
MicroJackson
opened
5 years ago
2
AI xray vision
#121
Thramus
opened
5 years ago
1
Constant Formation Changes
#120
genesis92x
opened
5 years ago
2
VCM_CBASettings Not Found
#119
rxnm
closed
5 years ago
5
"Userconfig/VCOMai/aisettingsv4.hpp not found"
#118
ghost
closed
5 years ago
2
"Error Undefined variable in expression: _buildinglocation" in current develop branch
#117
GoldJohnKing
closed
5 years ago
1
bugges i have come across when useing 3.3.0 (script mode)
#116
davidp234
closed
5 years ago
1
AI behavior isn't overwritten when controlled by players in "Zeus" mode
#115
joeyo123
closed
5 years ago
0
CQC mode cause huge performance loss.
#114
GoldJohnKing
closed
5 years ago
1
AI Disembarking to early
#113
Ryan2701
closed
5 years ago
0
AI gunner vehicle won't fire at enemy Infantry over the wall
#112
HwBunk
closed
5 years ago
0
[Possible Bug]"Error Zero divisor" in custom merge of current develop branch
#111
GoldJohnKing
closed
5 years ago
0
[Testing Result] Current develop branch testing result.
#110
GoldJohnKing
closed
5 years ago
3
AI crazyingly attack enemies though they are already in ACE unconscious status.
#109
GoldJohnKing
closed
5 years ago
0
[Question]FFE unconfigurable in current Develop branch.
#108
GoldJohnKing
closed
5 years ago
0
[Question]VCM_DLIMIT param error possible related to AISettingsV5.hpp
#107
GoldJohnKing
closed
5 years ago
5
[Possible BUG] Numbers of AI Skill param mismatch in AISettingsV5.hpp.
#106
GoldJohnKing
closed
5 years ago
0
AI suppression bug in VCOM 3.3.0
#105
GoldJohnKing
closed
5 years ago
0
AI Cohesion is off - do not engage enemies consistently
#104
genesis92x
closed
5 years ago
3
Configuration overhaul
#103
Freddo3000
closed
5 years ago
0
Error messages VCOM 3.3.0
#102
TBartels1
closed
5 years ago
1
FFE config error in 3.3.0
#101
GoldJohnKing
closed
5 years ago
3
_flanking variable undefined
#100
xetra11
closed
5 years ago
2
Steal vehicles function removed?
#99
serialtasted
closed
5 years ago
4
[Possible Bug]AI infantry won't fall on formation while in non-combat mode without waypoint.
#98
GoldJohnKing
closed
5 years ago
4
AI Point Blank Combat and other stuff
#97
HwBunk
closed
5 years ago
2
AI groups in SAFE mode do not auto engage enemies after 3.2.1 release
#96
GoldJohnKing
closed
5 years ago
5
Steam Workshop Name Standardization
#95
huntermccallum
closed
5 years ago
0
VCOM 3.3.0
#94
HwBunk
closed
5 years ago
2
AI has unexpected behaviors using demolition blocks/charges after 3.2.2 realease
#93
GoldJohnKing
closed
5 years ago
11
Deprecate AI "skill" settings
#92
Freddo3000
closed
5 years ago
1
Still seeing civilians flock to investigate dead bodies 3.2 release
#91
NZF-JDWang
closed
5 years ago
3
Not initializing in Zeus mode
#90
ravelomas
closed
5 years ago
0
Make AI clearing more picky about buildings
#89
Freddo3000
closed
5 years ago
1
Overhaul AI hearing
#88
Freddo3000
closed
5 years ago
3
Overhaul vehicle/transport system.
#87
Freddo3000
closed
5 years ago
0
Fully remove old VCOM Artillery system
#86
Freddo3000
closed
5 years ago
1
Make AI lower stance before firing
#85
Freddo3000
closed
5 years ago
1
Medic script runs despite unit(s) being dead
#84
Freddo3000
closed
5 years ago
1
AI running to cover not shooting back when the the enemy is so close
#83
HwBunk
closed
5 years ago
1
Hide/equipped NVG Ai
#82
HwBunk
closed
5 years ago
1
Vcom Skill Placing mine to 0 not working
#81
HwBunk
closed
5 years ago
3
AI has abnormal low willings to execute "long-range" movement
#80
GoldJohnKing
closed
5 years ago
4
More player control over FFE
#79
Freddo3000
closed
5 years ago
0
AI placed-mines can't be disabled, when playing with ACE3
#78
madpat3
closed
5 years ago
1
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