Everyone's favorite Texture Pack manager for Geometry Dash!
We provide a few features to make your pack look nicer on our UI.
pack.png
on the root of the packpack.json
on the root of the packYou can distribute your pack as a zip, but also work on it as a local folder in the packs/
directory.
For reference, see this example pack we provided: https://github.com/geode-sdk/textureldr/releases/download/v1.5.0/fancy.zip
The zip for that pack looks like this: \
Make sure to put the files are the root of the zip! otherwise Texture Loader might not find them properly.
This pack will:
GJ_gradientBG-hd.png
pack.png
The structure of pack.json is as follows:
{
"textureldr": "1.5.0",
"name": "Name of the pack",
"id": "author.some-id",
"version": "1.0.0",
"author": "your name"
}
The first value, textureldr
must be the version of Texture Loader you're targetting. Currently, only the name
value is used for anything
To edit the resources for a mod, simply put them in a folder that has the same name as the mod id.
For example: Currently BetterInfo has this texture: \
You can easily change it in your texture pack by doing this: \ \ \