A Physics Engine for research and education using Geometric Algebra, and Units of Measure (optional).
The following metrics are supported:
Description | Algebra | class |
---|---|---|
Euclidean 1D | G(1,0) | Engine1 |
Euclidean 2D | G(2,0) | Engine2 |
Euclidean 3D | G(3,0) | Engine3 |
Spacetime 1D | G(1,1) | EngineG11 |
Spacetime 2D | G(2,1) | EngineG21 |
The following code illustrates the basic flow. For working examples see STEMCstudio.
Engine3
Euclidean 3D or G(3,0) Physics engine.This example incorporates units of measure.
import {
Block3,
Engine3,
Geometric3,
Spring
} from 'davinci-newton'
//
// Constants
//
const e1 = Geometric3.e1
const e2 = Geometric3.e2
const e3 = Geometric3.e3
const kg = Geometric3.kilogram
const m = Geometric3.meter
const s = Geometric3.second
//
// Initialization
//
const sim = new Engine3()
const Δt = 0.01 * s
//
// Add objects
//
const width = 0.5 * m
const height = 0.1 * m
const depth = 0.5 * m
const block1 = new Block3(width, height, depth)
const block2 = new Block3(width, height, depth)
block1.M = 1 * kg
block2.M = 1 * kg
block1.X = -1.0 * e1 * m
block2.X = +1.0 * e1 * m
sim.addBody(block1)
sim.addBody(block2)
//
// Add forces
//
const spring = new Spring(block1, block2)
spring.restLength = 1 * m
spring.stiffness = 1 * kg / (s * s)
sim.addForceLaw(spring)
spring.attach1 = (block1.width * e1 + 0 * block1.height * e2 + block1.depth * e3) / 2
// Inside animation "loop"
sim.advance(Δt.a, Δt.uom)