Gephi visualization engine
This is a new visualization engine for Gephi based on modern OpenGL techniques.
It aims to be:
- Retro-compatible with old OpenGL versions through feature discovery, falling back to the best supported by the graphics card
- High performance using most modern OpenGL when available, specially due to instancing, manual buffer management, using simple shaders and avoiding memory allocation when possible
- Extensible with plugins (rendering and input)
- JOGL version (LWJGL dropped due to not AWT support)
- Nicely interactive with mouse, directional zooming, etc with default input handler
- Only a 2D engine for the moment
- The only gephi-related dependency is graphstore
Currently, in comparison to Gephi 0.9.2 renderer it's lacking:
- Self loops
- Node/edge text labels