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gerard-sog
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arma3-macvsog-columbia-scripts
Arma3 MACV-SOG Columbia - Scripts & Settings
https://discord.gg/dyeUNXHFqS
MIT License
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update radio support vehicles and illumination cooldown for Campaign …
#193
gerard-sog
closed
1 month ago
0
update-readme
#192
gerard-sog
closed
1 month ago
0
add-taos-settings
#191
TDeakin1013
closed
1 month ago
0
added-speedloader
#190
TDeakin1013
closed
1 month ago
0
explosives-update
#189
TDeakin1013
closed
1 month ago
0
radio battery audio cue
#188
gerard-sog
closed
1 month ago
0
Radio low battery beep
#187
gerard-sog
closed
1 month ago
2
adding default mission for Vanam map with Do Lung Bridge
#186
gerard-sog
closed
1 month ago
0
adding default mission for Vanam map
#185
gerard-sog
closed
1 month ago
0
Sensor to place along roads/path.
#184
gerard-sog
closed
1 month ago
4
update condition for battery init. Now excluding vehicles by checking…
#183
gerard-sog
closed
2 months ago
0
Arsenal Update 300824
#182
TDeakin1013
closed
2 months ago
1
PRC77 in vehicle should not have battery
#181
gerard-sog
closed
2 months ago
2
update README for tracker condition
#180
gerard-sog
closed
2 months ago
0
requires radio frq to be set on PRC77
#179
gerard-sog
closed
2 months ago
0
adding spike require of not for radio triangulation
#178
gerard-sog
closed
2 months ago
0
Update display battery level
#177
gerard-sog
closed
2 months ago
0
update RTO loadout to have battery for radio
#176
gerard-sog
closed
2 months ago
0
Comment clarifaction for functions definitions
#175
Kayoshu
closed
2 months ago
0
WIP battery management (multiple radio supported) & WIP spawn enemy a…
#174
gerard-sog
closed
2 months ago
1
Multiple screams when mace trap hits someone.
#173
gerard-sog
closed
1 month ago
4
Require specific Frq for trilateration to detect something.
#172
gerard-sog
closed
2 months ago
2
Proof of concept - building up a number to track the amount of time spent on the radio
#171
TDeakin1013
closed
2 months ago
2
Proof of concept - Battery simulation using on/off status of radio
#170
TDeakin1013
closed
2 months ago
4
Triangulation spike check v2
#169
TDeakin1013
closed
2 months ago
1
radio support for jolly green
#168
gerard-sog
closed
2 months ago
0
removed-prox-claymores
#167
TDeakin1013
closed
2 months ago
0
Function header example & include CfgFunctions
#166
Kayoshu
closed
2 months ago
0
added-better-inv-to-whitelist
#165
TDeakin1013
closed
2 months ago
0
unsung-update
#164
TDeakin1013
closed
2 months ago
1
WIP: change spawned squad in Tracker Module
#163
gerard-sog
closed
2 months ago
0
fix README links
#162
gerard-sog
closed
2 months ago
0
Renaming to convention
#161
gerard-sog
closed
2 months ago
0
initial-check-for-gs
#160
TDeakin1013
closed
2 months ago
3
added-starsphere
#159
TDeakin1013
closed
2 months ago
0
Stabo ai gunner eden editor init
#158
gerard-sog
closed
2 months ago
0
Update README.md
#157
TDeakin1013
closed
2 months ago
0
updated-arsenal
#156
TDeakin1013
closed
2 months ago
1
added-whitelist
#155
TDeakin1013
closed
2 months ago
0
Make all Kingbees have access to the STABO by default
#154
TDeakin1013
closed
2 months ago
2
Make Tracker Module use custom list of AI to spawn.
#153
TDeakin1013
closed
2 months ago
1
Add requirement for mast to be nearby for triangulation
#152
TDeakin1013
closed
2 months ago
3
Investigate adding action to spawn AI door gunners
#151
TDeakin1013
closed
2 months ago
2
Investigate adding more mass to STABO sandbag
#150
TDeakin1013
opened
2 months ago
3
STABO ACE Menu
#149
TDeakin1013
opened
2 months ago
1
fix ammo not refilling on pre placed AA in dedicated multiplayer
#148
gerard-sog
closed
2 months ago
0
Conceal AA module not adding back ammo on pre-placed AA in multiplayer (dedicated)
#147
gerard-sog
closed
2 months ago
6
Added Zeus module to place mace traps (eden + during mission)
#146
gerard-sog
closed
2 months ago
0
Wip mace trap
#145
gerard-sog
closed
3 months ago
0
Adding CONTRIBUTING.md
#144
gerard-sog
closed
3 months ago
0
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