An ever-growing collection of utilities to make coding on Apple platforms in C++ or ObjectiveC++ more pleasant. Some functionality is also available on Linux.
The library is a collection of mostly independent header files. There is nothing to link with. Simply add these headers to your include path and include them as needed.
sample
directory contains a sample that demonstrates the usage of main features.
With modern Clang compiler you can seamlessly convert C++ lambdas to blocks like this:
dispatch_async(someQueue, []() {
//do something
})
This works and works great but there are a few things that don't:
struct foo { void operator()() const {} };
dispatch_async(someQueue, foo{});
dispatch_async(someQueue, []() mutable {
//do something
});
Neither cannot you pass a block that captures anything mutable (like your lambda) - captured variables are all const
std::unique_ptr
for example.The BlockUtils.h
header gives you an ability to solve all of these problems.
It provides two functions: makeBlock
and makeMutableBlock
that take any C++ callable as an input and return an object
that is implicitly convertible to a block and can be passed to any block-taking API. They (or rather the object they return)
have the following features:
makeBlock
returns a block that invokes operator()
on a const
callable and
makeMutableBlock
returns a block that invokes it on a non-const one. Thus makeMutableBlock
can be used with
mutable lambdas or any other callable that provides non-const operator()
.Block_copy
in plain C++.Some examples of their usage are as follows:
//Convert any callable
struct foo { void operator()() const {} };
dispatch_async(someQueue, makeBlock(foo{})); //this moves foo in since it's a temporary
//Copy or move a callable in
foo callable;
dispatch_async(someQueue, makeBlock(callable));
dispatch_async(someQueue, makeBlock(std::move(callable)));
//Convert mutable lambdas
int captureMeByValue;
dispatch_async(someQueue, makeMutableBlock([=]() mutable {
captureMeByValue = 5; //the local copy of captureMeByValue is mutable
}));
//Use move-only callables
auto ptr = std::make_unique<SomeType>();
dispatch_async(someQueue, makeBlock([ptr=str::move(ptr)]() {
ptr->someMethod();
}));
One important thing to keep in mind is that the object returned from makeBlock
/makeMutableBlock
is the block. It is NOT a block pointer (e.g. Ret (^) (args)) and it doesn't "store" the block pointer inside. The block's lifetime is this object's lifetime and it ends when this object is destroyed. You can copy/move this object around and invoke it as any other C++ callable.
You can also convert it to the block pointer as needed either using implicit conversion or a .get()
member function.
In ObjectiveC++ the block pointer lifetime is not-related to the block object's one. The objective C++ ARC machinery will do the
necessary magic behind the scenes. For example:
//In ObjectiveC++
void (^block)(int) = makeBlock([](int){});
block(7); // this works even though the original block object is already destroyed
In plain C++ the code above would crash since there is no ARC magic. You need to manually manage block pointers lifecycle using
copy
and Block_release
. For example:
//In plain C++
void (^block)() = copy(makeBlock([](int){}));
block(7); //this works because we made a copy
Block_release(block);
BlockUtil.h
also provides two helpers: makeWeak
and makeStrong
that simplify the "strongSelf"
casting dance around avoiding circular references when using blocks/lambdas.
Here is the intended usage:
dispatch_async(someQueue, [weakSelf = makeWeak(self)] () {
auto self = makeStrong(weakSelf);
if (!self)
return;
[self doSomething];
});
Header CoDispatch.h
allows you to use asynchronous C++ coroutines that execute on GCD dispatch queues. Yes there is this library but it is big, targeting Swift and ObjectiveC rather than C++/[Objective]C++ and has a library to integrate with. It also has more features, of course. Here you get basic powerful C++ coroutine support in a single not very large (~800 loc) header.
Working with coroutines is discussed in greater detail in a separate doc.
Here is a small sample of what you can do:
DispatchTask<int> coro() {
//this will execute asyncronously on the main queue
int i = co_await co_dispatch([]() {
return 7;
});
//you can specify a different queue of course
auto queue = dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0);
int j = co_await co_dispatch(queue, []() {
return 42;
}).resumeOnMainQueue(); //add this to resume back on main queue
//you can convert ObjC APIs with asynchronous callbacks to couroutines
auto status = co_await makeAwaitable<int>([](auto promise) {
NSError * err;
[NSTask launchedTaskWithExecutableURL:[NSURL fileURLWithPath:@"/bin/bash"]
arguments:@[@"-c", @"ls"]
error:&err
terminationHandler:^(NSTask * res){
promise.success(res.terminationStatus);
}];
if (err)
throw std::runtime_error(err.description.UTF8String);
}).resumeOnMainQueue();
//this will switch execution to a different queue
co_await resumeOn(queue);
}
//coroutines can await other corotines
DispatchTask<int> anotherCoro() {
int res = co_await coro();
co_return res;
}
//you can also have asynchronous generators
DispatchGenerator<std::string> generator() {
co_yield "Hello";
co_yield "World";
//in real life you probably will use something like
//co_yield co_await somethingAsync();
}
DispatchTask<int> useGenerator() {
std::vector<std::string> dest;
//this will run generator asynchrnously on the main queue
for (auto it = co_await generator().begin(); it; co_await it.next()) {
res.push_back(*it);
}
//you can also say things like
//auto it = generator().resumingOnMainQueue().beginOn(queue)
//to control the running and resuming queues
}
int main() {
//fire and forget
anotherCoro();
useGenerator();
dispatch_main();
}
This facility can also be used both from plain C++ (.cpp) and ObjectiveC++ (.mm) files. It is also available on Linux using libdispatch library (see Linux notes below).
Sometimes you want to store a C++ object where an ObjectiveC object is expected. Perhaps there is
some NSObject * tag
which you really want to put an std::vector
in or something similar. You can,
of course, do that by creating a wrapper ObjectiveC class that stores std::vector
but it is a huge annoyance. Yet another ObjectiveC class to write (so a new header and a .mm file) lots of boilerplate code for init
and value access and, after all that, it is going to to be std::vector
specific. If you later need to wrap another C++ class you need yet another wrapper.
For plain C structs ObjectiveC has a solution: NSValue
that can store any C struct and let you retrieve it back later. Unfortunately in C++ this only works for "trivially copyable" types (which more or less correspond to "plain C structs"). Trying to stick anything else in NSValue
will appear to work but likely do very bad things - it simply copies object bytes into it and out! Whether bytes copied out will work as the original object is undefined.
To solve this issue BoxUtil.h
provides generic facilities for wrapping and unwrapping of any C++ object in an NSObject
-derived classes without writing any code. Such wrapping and unwrapping of native objects in higher-level language ones are usually called "boxing" and "unboxing", hence the
name of the header and it's APIs.
The only requirement for the C++ class to be wrappable is having a public destructor and at least one public constructor. The constructor doesn't need to be default - boxing works with objects that need to be "emplaced".
You use it like this:
std::vector<int> someVector{1,2,3};
//this copies the vector into the wrapper
NSObject * obj1 = box(someVector);
//and this moves it
NSObject * obj2 = box(std::move(someVector));
//you can also do this
NSObject * obj3 = box(std::vector<int>{1,2,3});
//and you can emplace the object directly rather than copy or move it
NSObject * obj4 = box<std::vector<int>>(5, 3); //emplaces {3,3,3,3,3}
//You can get a reference to wrapped object
//This will raise an ObjectiveC exception if the type doesn't macth
auto & vec = boxedValue<std::vector<int>>(obj1);
assert(vec.size() == 3);
assert(vec[1] == 2);
The reference you get back is mutable by default. If you want immutability do this
NSObject * immuatbleObj = box<const std::vector<int>>(...any of the stuff above...);
//if your C++ object has a copy constructor the wrapper
//will implement NSCopying
auto * obj5 = (NSObject *)[obj1 copy];
//this uses operator== if available, which it is
assert([obj1 isEqual:obj3]);
//and this uses std::hash if available
//it will raise an exception if you have operator== but not std::hash!
//as incositent equality and hashing is one of the most common ObjectiveC errors
auto hash = obj1.hash
//you can obtain a sensible description
//it will try to use:
//std::to_string
//iostream <<
//fall back on "boxed object of type <name of the class>"
auto desc = obj1.description;
//if your object supports <=> operator that returns std::strong_ordering
//you can use compare: method
assert([box(5) compare:box(6)] == NSOrderingAscending);
Header NSObjectUtil.h
provides NSObjectEqual
and NSObjectHash
- functors that evaluate equality and hash code for any NSObject and allow them to be used as keys in std::unordered_map
and std::unordered_set
for example. These are implemented in terms of isEqual
and hash
methods of NSObject
.
Header NSStringUtil.h
provides NSStringLess
and NSStringLocaleLess
comparators. These allow NSString
objects to be used as keys in std::map
or std::set
as well as used in STL sorting and searching algorithms.
Additionally it provides NSStringEqual
comparator. This is more efficient than NSObjectEqual
and is implemented in terms of isEqualToString
.
Header NSNumberUtil.h
provides NSNumberLess
comparator. This allows NSNumber
objects to be used as keys in std::map
or std::set
as well as used in STL sorting and searching algorithms.
Additionally it provides NSNumberEqual
comparator. This is more efficient than NSObjectEqual
and is implemented in terms of isEqualToNumber
.
For all comparators nil
s are handled properly. A nil
is equal to nil
and is less than any non-nil
object.
Header NSObjectUtil.h
provides operator<<
for any NSObject
to print it to an std::ostream
. This behaves similarly to %@
formatting flag by delegating either to descriptionWithLocale:
or to description
.
Header NSStringUtil.h
provides additional operator<<
to print an NSString
to an std::ostream
. This outputs UTF8String
.
Both headers also provide std::formatter
s with the same functionality if std::format
is available in the standard library and
fmt::formatter
if a macro NS_OBJECT_UTIL_USE_FMT
is defined. In the later case presence of <fmt/format.h>
or "fmt/format.h"
include file is required.
Header NSStringUtil.h
provides NSStringCharAccess
- a fast accessor for NSString
characters (as char16_t
) via an STL container interface. This uses approach similar to CFStringInlineBuffer
one. This facility can be used both from ObjectiveC++ and plain C++.
Here are some examples of usage
for (char16_t c: NSStringCharAccess(@"abc")) {
...
}
std::ranges::for_each(NSStringCharAccess(@"abc") | std::views::take(2), [](char16_t c) {
...
});
Note that NSStringCharAccess
is a reference class (akin in spirit to std::string_view
). It does not hold a strong reference to the NSString
/CFString
it uses and is only valid as long as that string exists.
NSString
/CFString
and char
/char16_t
/char32_t
/char8_t
/wchar_t
rangesHeader NSStringUtil.h
provides makeNSString
and makeCFString
functions that accept:
std::basic_string_view
, std::basic_string
, std::span
etc. etc.)std::initializer_list<Char>
where Char can be any of char
, char16_t
, char32_t
, char8_t
, wchar_t
and converts it to NSString
/CFString
. They return nil
on failure.
Conversions from char16_t
are exact and can only fail when out of memory. Conversions from other formats will fail also when encoding is invalid. Conversions from char
assume UTF-8 and from wchar_t
, UTF-32.
To convert in the opposite direction the header provides makeStdString<Char>
overloads. These accept:
NSString *
/CFStringRef
, optional start position (0 by default) and optional length (whole string by default)NSStringCharAccess
iteratorsNSStringCharAccess
iteratorsThey return an std::basic_string<Char>
. A nil
input produces an empty string. Similar to above conversions from char16_t
are exact and conversions to other char types transcode from an appropriate UTF encoding. If the source NSString *
/CFStringRef
contains invalid UTF-16 the output is an empty string.
This functionality is available in both ObjectiveC++ and plain C++
When using XCTest framework you might be tempted to use XCTAssertEqual
and similar on C++ objects. While this works and works safely you will quickly discover that when the tests fail you get a less than useful failure message that shows raw bytes of the C++ object instead of any kind of logical description. This happens because in order to obtain the textual description of the value XCTAssertEqual
and friends stuff it into an NSValue
and then query its description. And, as mentioned in BoxUtil.h section, NSValue
simply copies raw bytes of a C++ object.
While this is still safe, because nothing except the description is ever done with those bytes the end result is hardly usable. To fix this XCTestUtil.h
header provides the following replacement macros:
XCTAssertCppEqual
XCTAssertCppNotEqual
XCTAssertCppGreaterThan
XCTAssertCppGreaterThanOrEqual
XCTAssertCppLessThan
XCTAssertCppLessThanOrEqual
That, in the case of failure, try to obtain description using the following methods:
testDescription(obj)
that produces NSString *
, use that.to_string(obj)
in using std::to_string
scope, use thatostream << obj
, use that"<full name of the type> object"
string.Thus if an object is printable using the typical means those will be automatically used. You can also make your own objects printable using either of the means above. The testDescription
approach specifically exists to allow you to print something different for tests than in normal code.
BlockUtil.h
and CoDispatch.h
headers can also be used on Linux. Currently this requires
You must use:
--std=c++20 -fblocks
flags to use these headers.
For CoDispatch.h
link with:
-ldispatch -lBlocksRuntime
For BlockUtil.h
link with:
-lBlocksRuntime