Everything is just marked as unimplemented for now, due to lacking support in main wgpu.
The biggest reason I did this is because the added depthSlice field in WGPURenderPassColorAttachment caused conflicts when trying to use up-to-date headers with wgpu-native.
Everything is just marked as unimplemented for now, due to lacking support in main wgpu.
The biggest reason I did this is because the added depthSlice field in WGPURenderPassColorAttachment caused conflicts when trying to use up-to-date headers with wgpu-native.