This is a native WebGPU implementation in Rust, based on wgpu-core.
The bindings are based on the WebGPU-native header found at ffi/webgpu-headers/webgpu.h
and wgpu-native specific items in ffi/wgpu.h
Automated 32 and 64-bit builds for MacOS, Windows and Linux are available as Github releases. Details can be found in the Binary Releases page in the wiki.
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.
There's also a (small) contributor guide.