Open ChenTianSky opened 3 months ago
WGPURequestAdapterOptions adapterOpts = {}; adapterOpts.nextInChain = nullptr; adapterOpts.compatibleSurface = mSurface; adapterOpts.powerPreference = WGPUPowerPreference_HighPerformance; adapterOpts.forceFallbackAdapter = false; adapterOpts.backendType = WGPUBackendType_D3D12; mAdapter = instance.requestAdapter(adapterOpts); WGPUAdapterProperties properties = {}; wgpuAdapterGetProperties(mAdapter, &properties);
The property backendType obtained is vulkan! Why not D3D12?
The property backendType obtained is vulkan! Why not D3D12?