OpenGL4 Rubik's cube game development project
The project is built using cmake. The data folder is copied into the bin/ folder when running cmake. The data folder MUST be next to the executable. Otherwise, the shaders and textures can't be loaded.
In the project root directory type :
$ make
This will create a build folder, call cmake, make and if the build is ok run the program.
If you only wish to quickly launch the program without rebuilding, type :
$ make run
Simply use cmake to generate a project for your prefered IDE. Currently, the shader directory is in bin/ and Visual Studio builds the project in bin/DEBUG or bin/RELEASE so you must manually copy the shader directory to DEBUG/ or RELEASE/