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gilzoide
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unity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
The Unlicense
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Exception in UpdateManager when Domain- and Scenereload is disabled
#19
HanHangit
opened
3 months ago
1
Rc 1.5.2
#18
gilzoide
closed
8 months ago
0
[ExecuteAlways] fights with AManagedBehaviour
#17
rever96
closed
8 months ago
8
Actually schedule Burst-enabled jobs if job struct implements `IBurstUpdate*Job<>`
#16
gilzoide
closed
9 months ago
0
Add Burst version for UpdateTransformJobManager
#15
laicasaane
closed
9 months ago
13
RC 1.4.0
#14
gilzoide
closed
11 months ago
0
Add job data synchronization support
#13
gilzoide
closed
1 year ago
0
Job usage
#12
rever96
closed
1 year ago
5
Less GC pressure in job managers
#11
gilzoide
closed
1 year ago
0
Add support for managed fixed and late update
#10
gilzoide
closed
1 year ago
0
Document code
#9
gilzoide
closed
1 year ago
0
Optimize update manager
#8
gilzoide
closed
1 year ago
0
UpdateJobTime in burst
#7
gilzoide
closed
1 year ago
0
Explicit burst compatibility
#6
gilzoide
closed
1 year ago
0
Feature/burst compilable jobs
#5
gilzoide
closed
1 year ago
0
Add AJobBehaviour custom editor with preview of the job data as JSON
#4
gilzoide
closed
1 year ago
0
Add job dependency support
#3
gilzoide
closed
1 year ago
0
Refactor internal code to have less code duplication
#2
gilzoide
closed
1 year ago
0
Allow native collections in jobs
#1
gilzoide
closed
1 year ago
0