giuliodondi / Space-Shuttle-System-realistic-aerodynamics

SSS brought up to date.
8 stars 0 forks source link

Space Shuttle System with realistic aerodynamics

My personal fork of SpaceODY's Space-Shuttle-System-Expanded with my own modifications. Intended for Realism Overhaul. Tested in 1.12.3

All new releases should be considered craft- and save-breaking!

Updated May 2024


Reworked Waterfall effects

Texture overhaul and new liveries

Reentry heating glow

Custom aerodynamic model - working rudder airbrake

Payload bay lighting

Cockpit external model

Special thanks to FlandreScarlet1 for modelling work on the cockpit and rudder

DEPENDENCIES (install the latest compatible version):

INSTALLATION

Known Issues

Realistic Aerodynamics (experimental)

I seem to have found a way to give the Space Shuttle realistic aerodynamics, at long last.

The mod now comes with a single 'Orbiter' part, which is the assembly of the cabin, fuselage, engine mount and both wings.
Having a single part that comprises most of the orbiter allows me to slap a custom module that implements the realistic Shuttle lift and drag coefficients taken from the NASA technical documents.

The module config is exactly the same as the Ferram wing aerodynamic module, as it must inherid directly from that module class to work in Ferram. For example:

%MODULE[FARSpaceShuttleAerodynamicModel]
{
%MAC = 15.43
%MidChordSweep = 45
%b_2 = 23.79
%TaperRatio = 0.185
%rootMidChordOffsetFromOrig = 9.175, 3.0, 0
%massOverride = 0
}

The configs are tailored and balanced to the Shuttle's dimensions.

Caveats / Issues

Functioning split rudder airbrake (Experimental)

I expperimented two different ways to get a functioning rudder airbrake, as the old DECQ part is just a useless animation

Tail control surface I re-baked the model transforms in the Tail control surface part so that they are independently controllable. The part is now configured using stock KSP control surface modules even in RO, because FAR will not accept more than one control surface module on any part.

The rudder is functional as a speedbrake with some caveats:

Split rudder panel This is a new part, which is just one of the panels that make up the Shuttle rudder control surface. You can place manually two of these on the standard tail fin and control the mindependently as Ferram control surfaces.
I do not recommend using this part, as it doesn't generate nearly as much drag as I'd like.

Other changes:

Textures and part variants:

Waterfall

RO configs