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glitchassassin
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screeps-cartographer
Cartographer is an advanced (and open source) movement library for Screeps
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[Feature Request] Work Areas for Traffic Manager
#57
mkaulfers
opened
1 month ago
0
routeCallback failing in `1.8.11`
#56
mkaulfers
opened
1 month ago
0
Long Range Pathfinding Not Avoiding rooms
#55
mkaulfers
closed
1 month ago
1
Example for `Working Creeps` and shoving them to within their working range
#54
Emyrk
closed
1 month ago
1
Simulation room was causing crashes because "sim" is not a valid room name
#53
Emyrk
closed
7 months ago
4
fix range 1 bug inside fixEdgePosition
#52
Boegie19
closed
7 months ago
7
normalizeTargets misses the location right above the target
#51
Boegie19
closed
7 months ago
4
Implementing Portals
#50
glitchassassin
closed
1 year ago
0
Applying cost matrix to traffic resolution
#49
glitchassassin
closed
1 year ago
0
Fleeing near room edge
#48
glitchassassin
closed
1 year ago
0
Dynamic avoidance
#47
glitchassassin
closed
1 year ago
0
Serialization errors
#46
glitchassassin
closed
1 year ago
1
Move target should be marked walkable in cost matrix if range is set to 0
#45
Alexey007gold
opened
1 year ago
1
Reconcile traffic and shoving should consult cost matrix for blocked positions
#44
Alexey007gold
closed
1 year ago
1
Replacing packrat
#43
glitchassassin
closed
1 year ago
1
check for PowerCreep obstacles
#42
Alexey007gold
closed
1 year ago
1
bugfix: check if viable target squares list is not empty
#41
Alexey007gold
closed
1 year ago
1
bugfix: arguments to String.slice() during path deserialization
#40
Alexey007gold
closed
1 year ago
0
Creep stumbling into a portal
#39
Alexey007gold
closed
1 year ago
1
Fixing #37
#38
glitchassassin
closed
1 year ago
0
Bug with creep fleeing
#37
Alexey007gold
closed
1 year ago
2
Replacing Packrat
#36
glitchassassin
closed
1 year ago
0
feat: calculate plain and swamp costs
#35
Javrd
closed
1 year ago
4
CPU Benchmarks
#34
glitchassassin
opened
1 year ago
1
Support for power creeps
#32
glitchassassin
closed
1 year ago
1
Make `generatePath` Standalone
#31
rougeayrn
closed
1 year ago
0
Invalid room name in sim
#30
k1sul1
closed
1 year ago
2
Cannot convert undefined or null to object
#29
mkaulfers
closed
1 year ago
3
Source Keeper Avoidance Fails to Find New Path
#28
rougeayrn
closed
1 year ago
14
RouteCallback and SourceKeeper Fixes
#27
rougeayrn
closed
1 year ago
0
Bugfixes
#26
glitchassassin
closed
2 years ago
0
`roadCost` Fix
#25
rougeayrn
closed
2 years ago
0
Distributed version needs polyfill
#24
glitchassassin
closed
2 years ago
0
Traffic management deadlock
#23
glitchassassin
closed
2 years ago
2
moveByPath moves to end of path even if another adjacent square is further along
#22
glitchassassin
opened
2 years ago
1
Optimization: Evaluate alternative Rust pathfinder
#21
glitchassassin
opened
2 years ago
2
Room exclusions
#20
glitchassassin
opened
2 years ago
0
Dynamic terrain costs
#19
glitchassassin
closed
1 year ago
0
Research portal traveling
#18
glitchassassin
closed
9 months ago
2
Feature/long distance pathing
#17
glitchassassin
closed
2 years ago
0
Feature/traffic management
#16
glitchassassin
closed
2 years ago
1
Optimization: Path splicing
#15
glitchassassin
closed
1 year ago
1
Formation: Train
#14
glitchassassin
opened
2 years ago
3
Optimization: Pulling intents
#13
glitchassassin
closed
2 years ago
1
Support for cached paths
#12
glitchassassin
closed
2 years ago
0
Experiment: Playing nicely with segments
#11
glitchassassin
closed
2 years ago
1
Experiment: Room path segments
#10
glitchassassin
closed
2 years ago
2
POI path caching
#9
glitchassassin
closed
2 years ago
0
Adding stuck detection and repathing
#8
glitchassassin
closed
2 years ago
0
Shoving
#7
glitchassassin
closed
2 years ago
0
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