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globalcitizen
/
zomia
Roguelike game set in ancient Yunnan.
GNU General Public License v3.0
53
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4
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Timeouts for message display not stable between machines
#26
globalcitizen
opened
6 years ago
0
Internationalisation (Chinese)
#25
globalcitizen
opened
8 years ago
1
Implement throwing
#24
globalcitizen
opened
8 years ago
1
Implement secret doors
#23
globalcitizen
opened
8 years ago
0
All doors start closed
#22
globalcitizen
closed
8 years ago
1
Moving on to door to open it, monster stands on player
#21
globalcitizen
closed
8 years ago
1
No pain noises when hit by monster
#20
globalcitizen
closed
8 years ago
1
Add and test joystick/gamepad support
#19
globalcitizen
opened
8 years ago
2
Level change audio fade in/out
#18
globalcitizen
opened
8 years ago
0
Fade long-running sounds when changing area maps
#17
globalcitizen
closed
8 years ago
1
Fix bad random seed
#16
globalcitizen
closed
8 years ago
2
Dungeon generation - add water
#15
globalcitizen
opened
8 years ago
2
Footprint random heavyness
#14
globalcitizen
closed
8 years ago
1
Add relative NPC vocality
#13
globalcitizen
opened
8 years ago
1
Add NPC footprints
#12
globalcitizen
opened
8 years ago
0
Features fail to continue across maps (world areas)
#11
globalcitizen
opened
8 years ago
1
Add worldmap locations seen tracking
#10
globalcitizen
opened
8 years ago
0
Occasional crash on tai_village procedural river generation
#9
globalcitizen
opened
8 years ago
1
Scenario / context ideas
#8
globalcitizen
opened
8 years ago
1
Integrate world generation
#7
globalcitizen
opened
8 years ago
0
3-door issue
#6
globalcitizen
closed
8 years ago
3
Beautify bug
#5
globalcitizen
closed
8 years ago
1
Music autoload
#4
globalcitizen
opened
8 years ago
0
Finish NPC movement
#3
globalcitizen
opened
8 years ago
2
Move space checking out of moveCharacterRelatively() to own function
#2
globalcitizen
closed
8 years ago
1
Develop player identity system at game start
#1
globalcitizen
opened
8 years ago
0