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gmhevinci
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MotionFramework
MotionFramework is unity3d game framework.
MIT License
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希望支持upm
#20
MicroGame0
opened
1 year ago
1
MotionFramework/ThirdParty/Compatibility/AssetBundleCollectorSetting.cs脱离了程序集的管理
#19
code-hasaki
closed
2 years ago
1
增加主动销毁Module的接口
#18
bingoqiu
closed
2 years ago
1
在事件Handler里Remove掉同事件的另一个Handler会出现异常
#17
transong6778
closed
2 years ago
1
StartCoroutine使用字符串方法名时,才能用StopCoroutine停用(StopCoroutine也必须使用字符串方法名)。
#16
1005399541
closed
2 years ago
1
半屏弹窗的点击事件不想赢
#15
Gwb18435202837
closed
2 years ago
0
使用编辑器模拟更新异常
#14
MidiSmallYue
closed
2 years ago
5
_buildinTags 是用来定基础版本用的么?
#13
lexnewgate
closed
2 years ago
3
文档更新. api修改.
#12
lexnewgate
closed
2 years ago
0
pipeline typo
#11
lexnewgate
closed
2 years ago
0
ReferencePool的ClearAll函数实现?
#10
lexnewgate
closed
2 years ago
3
IBuildTask.Run的目的是为了强调此函数是这个接口的一种实现么?
#9
lexnewgate
closed
2 years ago
3
BuildContext设计思路?
#8
lexnewgate
closed
2 years ago
1
ReferenceCollector内部的数据结构改成Stack?
#7
lexnewgate
closed
2 years ago
1
关于资源同步加载的疑问
#6
cLockey
closed
3 years ago
1
How can we load all assets by Type in a folder
#5
takaaptech
closed
3 years ago
4
[建议]资源包收集工具 能否支持ignore单个文件
#4
code-hasaki
closed
3 years ago
0
一个小建议,ResourceManager底层能否加一个每帧LoadAssetAsync的数量限制
#3
code-hasaki
closed
3 years ago
2
Module.Patch:add func SaveWebPatchManifest
#2
ZensYue
closed
4 years ago
0
Could you please support GUI Manager Module
#1
takaaptech
closed
4 years ago
4