Open ShaneBeee opened 5 days ago
Does this happen when only one is drawn?
If not, it might be Minecraft trying to do weird list operations when multiple things happen at once. I'll take a look.
It does not happen when its one. If I sent one, and send another before the first vanishes, it will do it. It only appears to happen if there are 2+ texts on the client.
Gotcha.
Now that I've looked at it before, It probably is a bug with the LifecycleMap interface instead.
Bug Type
Client Disconnect
Minecraft Version
1.21.1
SocketMC Version
v1.21-0.3.0
Description
When sending a few text lines in a loop, when the text removes after its time, the client crashes.
Steps to Reproduce
Code to test with:
Run the code, the client will get the message, shortly after it will crash.
Expected Behavior
No crashing!
Actual Behavior
The crash! Error I pulled from the log, I hope this isn't too much, just wanted to provide what I can.
Additional Info
No response