gmmatt / torgeternity

Torg Eternity System for Foundry VTT
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Macros! #351

Closed Algor0113 closed 2 months ago

Algor0113 commented 7 months ago

Big one:

Doing things to marked token:

Doing things mainly:

klenkes74 commented 7 months ago

Will the macros take care of removing the status effects according to the rules (after the next turn of the effected character) automatically? That would be awesome!

Algor0113 commented 7 months ago

Will the macros take care of removing the status effects according to the rules (after the next turn of the effected character) automatically? That would be awesome!

Nope, sorry, that is totally not possible. However, Durak works on a solution in the system itself. But as torg is torg, there are so much buts, that it's not that trivial.

The macros for removing status effects is for selected tokens on the canvas.

All in all I summarize, it is not excluded that these are a basis for code and possibilities, that will move into the system on one day in some way.

Gustl80 commented 6 months ago

Have an idea for 3 macros that work similar: Show all players a note/Journal entry with these information:

  1. End of Combat - "Reduce destiny cards to 4."
  2. End of Scene - "Fill destiny handcards to 4, then ..."
  3. End of Act - "Throw away cosm card and draw a new one. Set possibilities back to 3 ..."
    • Would be phrased the same way as in the rulebook

Goal: The GM only press 1 button and all players get the reminder what they have to do at this of the session point.

Algor0113 commented 6 months ago

On end of combat, it would be absolutely possible to send out an reminder as soon as the gm clicks on 'end of combat'.

End of act, we already have a kind-of handler by resetting the possibilities, maybe we can emerge an automated card handling there?

The end of a scene is a bit more tricky as we don't have an actual trigger. Maybe really a macro or a button on the left torg menu.

What do you think?

Algor0113 commented 2 months ago

@klenkes74 I have good news, in v12.2.0 active effects like stymied etc. will be handled by clicking the "Done" Button (if you're the player of that character) or for threats, if you tick the checkmark in the combat tracker as gm in the combat tracker, if they do have a duration (what they indeed have if they're applied through the chat card output) :)