Here are the messages from the foundry discord:
I couldn't test it myself
1
The new "show dramacards" macro game.torgeternity.macros.dramaVision(); fails, reporting "No active combat, or not started" even when combat is in fact active and running.
(I have a Viking Skald in the party so I've been doing this by hand for a year; this macro made me literally cheer when I read the patch notes so thank you for adding it!)
2
've borrowed a player for connection and set up a dummy combat with one player and one gospog, then clicked forward to round 2 just to be sure the cards loaded.
Combat ran correctly; issue persists - "No active combat, or not started".
Active drama card stack shows three cards (Serfs Up, Raise Your Shield, and An Ill Wind - we're in Aysle right now.)
3
(I tested with standard drama deck just in case using the Aysle deck was somehow the problem; no difference.)
Diving in to the console log, the full message is:
foundry.js:72076 No active combat, or not started
fetch @ foundry.js:72076
Here are the messages from the foundry discord: I couldn't test it myself
1
The new "show dramacards" macro game.torgeternity.macros.dramaVision(); fails, reporting "No active combat, or not started" even when combat is in fact active and running. (I have a Viking Skald in the party so I've been doing this by hand for a year; this macro made me literally cheer when I read the patch notes so thank you for adding it!)
2
've borrowed a player for connection and set up a dummy combat with one player and one gospog, then clicked forward to round 2 just to be sure the cards loaded. Combat ran correctly; issue persists - "No active combat, or not started". Active drama card stack shows three cards (Serfs Up, Raise Your Shield, and An Ill Wind - we're in Aysle right now.)
3
(I tested with standard drama deck just in case using the Aysle deck was somehow the problem; no difference.) Diving in to the console log, the full message is: foundry.js:72076 No active combat, or not started fetch @ foundry.js:72076