Hi! This is the plugin repository for the Dalamud plugin framework for Final Fantasy XIV. This repository implements DIP17 to make the submission process easier and faster.
.csproj
$(DalamudLibPath)
if you aren't already (see the sample plugin for reference).csproj
+ the newly generated lock fileWhen the plugin approval group checks your plugin, they will check for the following:
These criteria are intended to prevent issues for users. We're happy to work with you to get you across the line; just reach out in the Discord.
There are a few technical things that you must do before submitting your plugin here. They will make your plugin nicer to use.
icon.png
that is no larger than 512x512 and no smaller than 64x64 in images/
.Fork this repository, or use the GitHub web editor (press .
in the repo, or press the ✏ icon on an existing manifest)
In your fork, make stable/(plugin name)/manifest.toml
(or testing/live/(plugin name)/manifest.toml
- note that we prefer that new plugins go to testing/live
, so that the wrinkles can be worked out before they go out to the wider audience). For more information, see here.
[plugin]
repository = "https://github.com/goatcorp/SamplePlugin.git"
commit = "765d9bb434ac99a27e9a3f2ba0a555b55fe6269d"
owners = ["goaaats"]
project_path = "SamplePlugin"
changelog = "Added Herobrine"
Place the images for your plugin in an images
subfolder: stable/(plugin name)/images
.
Make the PR. If you're using the GitHub web editor, this will be automatic.
You'll also need to be using DalamudPackager; please check the SamplePlugin for an example. If you need help, please reach out.
Just edit the commit hash in your manifest. Please always make your updates from a new branch, to make it cleaner for us to review.
If you want to trigger a re-build of your PR, just post a comment with the content "bleatbot, rebuild".
If your build process requires secrets, or you want to include a secret in your plugin, use this page to encrypt the secret, to be included via your manifest. It will then be made available to your plugin's MSBuild/build script via environment variables, as per the instructions on the page.
When submitting a plugin, please consider our Acceptable Use Policy & Terms of Service, which, for example, detail the rights you need to grant us when uploading a plugin to this repository.
Please review the plugin adoption policy to understand what happens if you abandon your plugin. The FAQ also provides instructions on how to submit a plugin if taking over from another developer.