issues
search
godot-dlang
/
godot-d
!SEE README! D language bindings for the Godot Engine's GDNative API
MIT License
1
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Test master -> godot4 pr
#17
al1-ce
closed
2 years ago
0
Fix #12
#16
al1-ce
closed
2 years ago
0
Move godot4 branch into master
#15
al1-ce
opened
2 years ago
18
Auto-generate "mixin GodotNativeLibrary!"
#14
al1-ce
opened
2 years ago
1
A way to auto-bind "@Method" methods?
#13
al1-ce
opened
2 years ago
4
"this() {}" requirement
#12
al1-ce
closed
2 years ago
4
Is there a way to get rid of "GodotScript!" when inheriting?
#11
al1-ce
opened
2 years ago
1
Maybe move godot.core modules into godot module?
#10
al1-ce
opened
2 years ago
3
Maybe have type conversions in bindings, not user-enforced
#9
al1-ce
opened
2 years ago
1
Every argument is required
#8
al1-ce
opened
2 years ago
0
Hash mismatch for Input class
#7
al1-ce
opened
2 years ago
5
Cannot find input
#6
al1-ce
opened
2 years ago
0
All scripts are running as tool
#5
al1-ce
opened
2 years ago
1
Cannot get Spriteplayer when class name is SpritePlayer
#4
al1-ce
opened
2 years ago
1
Can't build without add-local
#3
al1-ce
opened
2 years ago
1
Does not compile with LDC 1.30.0 & VS Build Tools 2019
#2
al1-ce
opened
2 years ago
3
Removed Language class references. Caused import errors.
#1
al1-ce
closed
2 years ago
3