Open CsloudX opened 2 months ago
We could unify the definitions on the c++ side by having them all copy their values from one of the others, but changing the actual passed type would break compatibility so that would be far more messy
If I may add the distinction between the three is also rather troublesome for localization and maintainability, given you have to repeat the same description same times, and some are "corrected" over time while others are left untouched. It's unorganized.
Describe the project you are working on
NoGame-APP
Describe the problem or limitation you are having in your project
For Godot4, I found there was 3 CursorShape: Control, DisplayServer and Input.
And all of them was the same. i'm confuse why there was 3 places, can we unify it only one?
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Unify it to only global one. if not, imo, the user will confuse why them not same.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
none
If this enhancement will not be used often, can it be worked around with a few lines of script?
none
Is there a reason why this should be core and not an add-on in the asset library?
IMO, this is core feature.