Open MM4096 opened 2 months ago
Godot matches the behavior of VSCode, where pressing enter will make a new line inside the folded block. Other IDEs are not consistent. Visual Studio does what your second solution does, where the caret can be put after the icon.
Describe the project you are working on
Any project using the Godot editor
Describe the problem or limitation you are having in your project
When collapsing a function (or region) with the arrows on the left panel, pressing
Enter
to create a new line at the end of the collapsed line (see image below for location), a line break is created inside the function (see below, again), and the function is expanded.This is inconsistent with other IDE's, particularly the JetBrains suite, and changing this will make the Godot editor feel more consistent.
(Pressing
Enter
here creates the following result) (Line break at 52, instead of at the end)Describe the feature / enhancement and how it helps to overcome the problem or limitation
To either place the cursor at the end of the code block when pressing
Enter
(to create a newline after the block, without expanding it). Alternatively, if the "Expand" image () were to be a character, so that the cursor can go behind it to create a newline, maintaining the current system.Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Solution 1: Create line at end of block, without expanding the block
Solution 2: Two seperate options for cursor positions, current still behaves like it currently does, but cursor at the end (green) creates a line at the end of the block.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't know, as I have not found a method to change the behavior of the editor itself.
Is there a reason why this should be core and not an add-on in the asset library?
Other IDE's offer this function as a built-in thing, so why shouldn't Godot do the same?