Open velnias75 opened 1 week ago
See my proposal using nut to transfer videos: https://github.com/godotengine/godot-proposals/issues/4710
See update to video player via ffmpeg. https://github.com/Faless/godot-video-reference
See used in production video player. https://github.com/EIRTeam/EIRTeam.FFmpeg
See my proposal using nut to transfer videos: #4710
See update to video player via ffmpeg. https://github.com/Faless/godot-video-reference
See used in production video player. https://github.com/EIRTeam/EIRTeam.FFmpeg
It needs to work in a web/html5 app. So I need to install ffmpeg on my host (hosting the Godot binary)?
Here's my plan for streaming desktop video for a virtual worlds social game (vr).
Describe the project you are working on
I am working on a Web/HTML5 virtual museum to exhibit my Blender art and animations.
Describe the problem or limitation you are having in your project
I want to host my animations on a webserver and streaming from the URL into my Godot virtual museum.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Currently I can only use video files loaded from a filesystem. But I don't want to include the videos directly into the project. I want to let them start to stream on a user interaction. Behind the scenes I want to get it streamed from a web hosted video file.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Adding a property to either VideoStream or VideoStreamPlayer giving an URL. Godot already has classes to handle HTTP, so instead of retrieving it from the web IMO could be done with an abstraction layer abstracting both a filesystem and a web request
If this enhancement will not be used often, can it be worked around with a few lines of script?
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Is there a reason why this should be core and not an add-on in the asset library?
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