godotengine / godot-proposals

Godot Improvement Proposals (GIPs)
MIT License
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Allow exporting generic types which inherit from resources / nodes (C#) #10896

Open MatthiasBae opened 1 week ago

MatthiasBae commented 1 week ago

Describe the project you are working on

I am working on a 2D game and doing procedural generation of 2D maps. This includes placing entities like stones, trees or similar

Describe the problem or limitation you are having in your project

To have a clearer strucure and not have a single huge config class for different entities, I would like to abstract the config class so that I have one config class per entity which inherits from the base config class.

To use the inherited config in an actual class, it has to be a generic class which includes the generic type as attribute. It is not possible at the moment to export generics.

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Describe the feature / enhancement and how it helps to overcome the problem or limitation

Allowing exporting the generic attribute would improve the code structure a lot and you do not have to rely on a single giant config class for all entities.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

It should look like this in the inspector:

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Clicking on on the config attribute in the inspector would only show the generic type resources (in this case EntityStoneConfig)

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Use case example

EntityConfig Base class

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EntityConfig Stone class

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EntityConfig Tree class

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Entity Base class

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Entity Tree class (this will be added to the Nodes)

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Entity Stone class (this will be added to the Nodes)

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If this enhancement will not be used often, can it be worked around with a few lines of script?

There is no known workaround at the moment

Is there a reason why this should be core and not an add-on in the asset library?

This should be core because C# is at the moment also a core language in Godot which has some small limitations. With allowing generic classes / nodes in the last year this is a case which has been missing since.

raulsntos commented 1 week ago

Sounds like a duplicate of one or both of these: