Open nonunknown opened 4 years ago
There's a whole demo dedicated to 2.5D games: https://github.com/godotengine/godot-demo-projects/tree/master/misc/2.5d
@nonunknown Please take a look at https://github.com/godotengine/godot-demo-projects/tree/master/misc/2.5d (also available in the asset library, "Templates" tab in the Godot 3.2.x project manager) and explain if it does or doesn't work for your use case. And if it doesn't, explain why what you need for your use case can't be done in an editor plugin.
Describe the project you are working on: 2.5D Fight game but using 3D nodes Describe the problem or limitation you are having in your project: When using 3D sprites, you dont have same features as when working with 2D nodes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation: To overcome this problem getting these 2d features and enabling them in 3d. Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Grid
the user needs to position the sprites pixel-by-pixel
2d like collisionshapes scaling and positioning (I was thinking here, in 2.5D games, one axis of the collisionshape can be ignored!)
Onion Skin for 3DSprite node (MeshInstance to?)
If this enhancement will not be used often, can it be worked around with a few lines of script?: I'm not sure of it Is there a reason why this should be core and not an add-on in the asset library?: Core 2D features.