godotengine / godot-proposals

Godot Improvement Proposals (GIPs)
MIT License
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Refactor 3D tool bar to be more like the 2D one #1889

Open Shadowblitz16 opened 3 years ago

Shadowblitz16 commented 3 years ago

Describe the project you are working on: ImageEditor addon

Describe the problem or limitation you are having in your project: Not really related but I am unsure how to structure my toolbar to match 2d and 3d view since they are different slightly

Describe the feature / enhancement and how it helps to overcome the problem or limitation: The 3D toolbar is not exactly like the 2D toolbar even though the basically have the same logic here are some things different..

here are some pics on how they are diffrent.. Sorry about that one pic I couldn't capture the whole popup image image image image image image

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams: I don't have any mockups but the idea would be that they would be the same

If this enhancement will not be used often, can it be worked around with a few lines of script?: Yes Also idk about that few lines of script I don't think you can.

Is there a reason why this should be core and not an add-on in the asset library?: I think it would make 2d and 3d editing more consistent and easier to learn the 3d scene editor when your have just used the 2d one.

I know I had trouble finding where things where at when I first star6ted using the 3d scene editor.

aaronfranke commented 3 years ago

Related: #2384 (should likely be solved first as it's a simpler issue, likely can be considered a subset of this one).