Open ghost opened 3 years ago
Tile-based exploration game
I can't read the text the ruler outputs.
Changing the color of the text based on what texture is underneath would let me read the text.
I dunno, invert the color of the texture underneath? Add a black outline?
No.
I don't want to install an add-on to read text in the editor.
This was fixed by https://github.com/godotengine/godot/pull/36530 in the master branch, but it should be cherry-picked to (or remade for) the 3.2 branch as well.
master
3.2
Awesome!
Describe the project you are working on
Tile-based exploration game
Describe the problem or limitation you are having in your project
I can't read the text the ruler outputs.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Changing the color of the text based on what texture is underneath would let me read the text.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I dunno, invert the color of the texture underneath? Add a black outline?
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
I don't want to install an add-on to read text in the editor.