Open acroquelois opened 3 years ago
cc @Faless
Are you sure the gdnativeLibs
path is correct? Shouldn't it be without the /src/godot/
, i.e. just the route and the name?
Does the network request for that file complete correctly?
Thank you for your response.
Yes, the gdnativeLibs
is correct, it is well loaded by Engine.log
in godot.js
:
But when gdnativeLibs
is loaded by _dlopen
module the path is wrong because it does not take into account GODOT_CONFIG
, and the following error is returned:
Describe the project you are working on
I work on web site made with Vuejs to give access to my games (build with Godot in GDNative) thanks to WebAssembly.
Describe the problem or limitation you are having in your project
So I work wih webpack and at build time I export .wasm and .pck files in specific folder for each game, godot.js is the same for all games(bundeled along vuejs bundle):
I have one page by game, in the javascript I import Godot engine with the right config for each game(correct index.wasm, index.side.wasm, index.pck and libgdnative.wasm). Import path depend on route:
At this step all files are loaded and finded by Godot. But I encounter errors when Godot try to load the library: To make the page work I must edit ENV["LD_LIBRARY_PATH"] but, with this method, I can't specify a particular path for each game.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The engine should be able to take the generic library as a parameter when config
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
We could probably take the value of the Godot configuration parameter in the function in charge of loading library files.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think we can fix this issue without edit the codebase.