I think small RayCasts should have their width decrease automatically instead. The arrowhead gizmo shouldn't make for more than 20-25% of the RayCast's length or so.
Note that for 3D, customizing the gizmo's size and color is already supported in both master and 3.x (will be in 3.4beta1).
Describe the project you are working on
2D pixel game
Describe the problem or limitation you are having in your project
When you have a low res game, it's handy to resize position2D elements using the 'gizmo extents' option to make it usable in the ide.
Unfortunately, Ray Casts do not.
As you can see, it's massive, especially the point, making it hard to just.
Here is the same, but scaled up version of the same sprite, which is much better.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Provide a similar property for raycasts so they are easier to use in the ide
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
A similar property to 'gizmo extent' but will resize the line and point proportionately while keeping the same cast length.
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
It's hard to see raycasts