Open timothyqiu opened 3 years ago
This can be changed here: https://github.com/godotengine/godot/blob/b76dfde329592ecfd6f6b952082ae21859039e67/core/os/keyboard.cpp
However, be advised that these strings can be saved to configuration files and parsed from those, so changing the key names will break compatibility with existing projects.
Describe the project you are working on
Random game that uses the editor.
Describe the problem or limitation you are having in your project
The shortcut shown in (editor) menus are too long and sometimes longer than the menu item itself. This is especially true on macOS as there are lots of
Command
s.For example:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Shorten the shortcut string by default so that they are short on menu items. It looks better.
The current way of formatting can be kept for easy debugging.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Conform to system standard format of displaying keys/shortcuts when formatting the shortcut.
On Windows,
Control+Comma
would beCtrl + ,
.On macOS, symbols are used directly,
Shift+Command+Z
would be⇧⌘Z
.Keys like "space" should be localized as they would normally be.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Impossible, I think.
Is there a reason why this should be core and not an add-on in the asset library?
Because it's impossible to be implemented as add-on.