Closed gumaciel closed 2 years ago
Godot simply downloads the ZIP file provided by GitHub and GitLab. There is no pre-processing of any kind, so the proposed solution wouldn't be possible.
Luckily, you can exclude files from getting into the ZIP by using the .gitattributes
file. See the example in the docs: https://docs.godotengine.org/en/stable/tutorials/assetlib/uploading_to_assetlib.html#recommendations
It works, thank you so much!
Addons example with comments and normalized EOL.
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Ignore everything outside of the addons folder when exporting.
/** export-ignore
/addons !export-ignore
/addons/** !export-ignore
For those who are about to spend 20 minutes trying to simplify this further, note that both lines for /addons are required. The first one inverts the attribute on the folder itself, and the second line inverts the attribute recursively on all files within.
To test, use this command: git archive --format=zip --output project.zip HEAD
(Thanks @gumaciel)
Describe the project you are working on
A Plugin for using AdMob in Godot, which will simplify very much the way using Ads on games: https://github.com/Poing-Studios/godot-admob-editor
Describe the problem or limitation you are having in your project
Currently when the user tries to download the Plugin for the "AssetLib" tab, the Asset installer tries to install all the files (except the conflicted ones), and currently I don't see any way to prevent this
For example, in this print I would like the files/folders to be unmarked:
"test.tres" "README.MD" "LICENSE" ".gitignore" ".github/"
Leaving only the "addons/" folder available:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I think a good way to solve this problem would be to create an extension called
.godotignoreassetinstaller
(probably with a shorter name) and inside it I could put the files that can be ignored, this file would be rooted in the repository, similar to.gitignore
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
.godotignoreassetinstaller
test.tres README.MD LICENSE .gitignore .github/
Example file is attached bellow: godotignoreassetinstaller.zip
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think so
Is there a reason why this should be core and not an add-on in the asset library?
I think theres no way to do that on asset library